by Douglas Adams ‧ RELEASE DATE: Sept. 1, 1980
Sci-fi, Monty Python-style—as West England villager Arthur Dent becomes the only survivor of Earth, rescued by Ford Prefect of Betelgeuse, a roving researcher for The Hitchhiker's Guide: when Earth is destroyed (demolished by the Vogons to make way for a hyperspatial express route), the two of them escape into a Vogon spaceship.
The hideous Vogons torture our heroes by reading poetry to them, but then they're miraculously picked up by the Starship Heart of Gold—which is powered by "the Infinite Improbability Drive," commanded by Galactic President Zaphod Beeblebrox, and staffed by an epically depressed robot named Marvin with a smart-aleck computer that sings "You'll Never Walk Alone." They're all headed for the legendary planet Magrathea, where roaming Arthur discovers Slartibartfast, the guy who originally made Earth ("Norway. . . that was one of mine. Won an award, you know. Lovely crinkly edges") and is now working on Earth Mark Two. And finally there's a confrontation with the Magrathea rulers—Benjy mouse and Frankie mouse—who want to mince Arthur's Earthling brain.
Lots of pure silliness, too many English references for U.S. readers, but—like moviegoers who sat through Life of Brian for the sake of a few good chuckles—fans of absurd deadpan parody will happily flip through this likable send-up in order to extract a couple of dozen fine giggles.
Pub Date: Sept. 1, 1980
ISBN: 1400052939
Page Count: 271
Publisher: Harmony/Crown
Review Posted Online: Nov. 2, 2011
Kirkus Reviews Issue: Sept. 1, 1980
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BOOK TO SCREEN
by Roger Zelazny ‧ RELEASE DATE: Aug. 1, 1993
After years of unprepossessing folderol—the wearisome Nine Princes in Amber retreads are depressingly typical—Zelazny bursts forth with, well, ``Victorian light supernatural fantasy'' just about covers it. Narrator Snuff, a guard dog who performs complex thaumaturgical calculations in his head, has many duties: to keep various Things firmly trapped in mirrors, wardrobes, and steamer trunks; to accompany his master, Jack—he of the magical blade—on weird collecting expeditions into the graveyards and slums of Victorian London; and—for a single hour each night—discuss the day's goings-on in human speech. Snuff's neighbors include: Jill the witch and her familiar, Graymalk the cat, with whom Snuff forms a friendly alliance; Sherlock Holmes, Dr. Frankenstein, Dracula, a werewolf, and a satanic vicar. The witches, detectives, doctors, vampires, etc., along with their equally industrious familiars, trade information and scheme for advantage as the full moon of Halloween approaches; at that time, a magical showdown to decide the fate of the Earth will occur. Some of the characters are ``openers,'' determined to open a magical doorway allowing the Old Gods to reoccupy the Earth; others are ``closers,'' equally resolved to keep the magical door nailed shut; and a few are involved yet stand outside the Game altogether. Snuff's problem is to discover who is which. Sparkling, witty, delightful: Zelazny's best for ages, perhaps his best ever.
Pub Date: Aug. 1, 1993
ISBN: 0-688-12508-5
Page Count: 288
Publisher: Morrow/HarperCollins
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: June 15, 1993
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by Brian Herbert & Kevin J. Anderson ‧ RELEASE DATE: Oct. 9, 2001
Even though the cracks are beginning to show, and the sheer narrative power of the superb original series is lacking, Dune...
Third in the Dune prequel series from originator Frank Herbert's son Brian and collaborator Anderson (Dune: House Atreides, 1999, and Dune: House Harkonnen, 2000). Duke Leto Atreides plans to attack planet Ix and drive out the occupying genetic-whiz Tleilaxu, while his concubine Jessica must travel to the imperial capital, Kaitain, to give birth to her child—not the daughter she was ordered to bear by her Bene Gesserit superiors. The Emperor Shaddam grows crueler and less restrained as his conspiracy with the Tleilaxu to develop a synthetic substitute for the miraculous spice “melange” advances. Shaddam's coconspirator Ajidica, the Tleilaxu Master, has tested “amal” on himself and obtained a superhuman brain boost; better still, the imperial Sardaukar troops stationed on Ix are already addicted to amal, so that now they'll obey him rather than the Emperor. The Emperor's agent, Hasimir Fenring, isn't convinced that amal will be an effective substitute for melange and demands more tests. Regardless, Shaddam squeezes the Great Families to reveal their secret spice stockpiles; once equipped with amal, he can destroy planet Arrakis—the sole source of the natural spice—and hold the galaxy to ransom. The plot heads for one of those black-comic moments where everybody's holding a gun to somebody else's head.
Even though the cracks are beginning to show, and the sheer narrative power of the superb original series is lacking, Dune in any guise is as addictive as the spice itself.Pub Date: Oct. 9, 2001
ISBN: 0-553-11084-5
Page Count: 512
Publisher: Spectra/Bantam
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Aug. 1, 2001
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