by Eden Unger Bowditch ‧ RELEASE DATE: June 14, 2013
Despite an engaging start and intriguing finish, Book 2 suffers from an overloaded middle that lessens the punch of its...
In the middle volume of a planned trilogy, Bowditch’s Young Inventors Guild travels to an ancient Italian village, unearthing more questions than even an international team of geniuses can answer.
It’s 1903, and for a moment, Jasper, Lucy, Faye, Wallace and Noah (five brilliant children) have everything: longed-for parents who’ve magically returned to them, well-stocked labs, and their faithful teacher, Miss Brett. But the children are devastated when, whisked away by their darkly clad guardians, they see all they love explode. The story starts fast, generating many questions: Why is villain Komar Romak still after them? Why do their diaries vanish? And are the men in strange black garb friends or foes? Despite that quick start and some engaging ideas (explosive mirages, a meeting with Nikola Tesla, an escape in a ship-turned-submarine), the book slows when the travelers reach Solemano. There, the plot bogs down amid myriad details, including descriptions of a snowball fight and baked delicacies, childish squabbles, and unresolved emotional dramas (where have the children’s parents got to?). Like its guild members, this story seems to lack a clearly defined mission; there’s just too much for readers (especially those new to the series) to keep track of. The pace quickens in a suspenseful end that answers many questions but leaves others unresolved for the conclusion.
Despite an engaging start and intriguing finish, Book 2 suffers from an overloaded middle that lessens the punch of its plotline. (Fantasy. 11-13)Pub Date: June 14, 2013
ISBN: 978-1-61088-104-3
Page Count: 464
Publisher: Bancroft Press
Review Posted Online: Aug. 13, 2013
Kirkus Reviews Issue: Sept. 15, 2013
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by David Baldacci ‧ RELEASE DATE: Feb. 26, 2019
Awful on a number of levels—but tidily over at last.
The rebellion against an evil archmage and his bowler-topped minions wends its way to a climax.
Dispatching five baddies on the first two pages alone, wand-waving villain-exterminator Vega Jane gathers a motley army of fellow magicals, ghosts, and muggles—sorry, “Wugmorts”—for a final assault on Necro and his natty Maladons. As Necro repeatedly proves to be both smarter and more powerful than Vega Jane, things generally go badly for the rebels, who end up losing their hidden refuge, many of their best fighters, and even the final battle. Baldacci is plainly up on his ancient Greek theatrical conventions, however; just as all hope is lost, a divinity literally descends from the ceiling to referee a winner-take-all duel, and thanks to an earlier ritual that (she and readers learn) gives her a do-over if she’s killed (a second deus ex machina!), Vega Jane comes away with a win…not to mention an engagement ring to go with the magic one that makes her invisible and a new dog, just like the one that died heroically. Measuring up to the plot’s low bar, the narrative too reads like low-grade fanfic, being laden with references to past events, characters who only supposedly died, and such lines as “a spurt of blood shot out from my forehead,” “they started falling at a rapid number,” and “[h]is statement struck me on a number of levels.”
Awful on a number of levels—but tidily over at last. (glossary) (Fantasy. 11-13)Pub Date: Feb. 26, 2019
ISBN: 978-1-338-26393-0
Page Count: 448
Publisher: Scholastic
Review Posted Online: March 26, 2019
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by Nnedi Okorafor ‧ RELEASE DATE: April 14, 2011
Ebulliently original.
Who can't love a story about a Nigerian-American 12-year-old with albinism who discovers latent magical abilities and saves the world?
Sunny lives in Nigeria after spending the first nine years of her life in New York. She can't play soccer with the boys because, as she says, "being albino made the sun my enemy," and she has only enemies at school. When a boy in her class, Orlu, rescues her from a beating, Sunny is drawn in to a magical world she's never known existed. Sunny, it seems, is a Leopard person, one of the magical folk who live in a world mostly populated by ignorant Lambs. Now she spends the day in mundane Lamb school and sneaks out at night to learn magic with her cadre of Leopard friends: a handsome American bad boy, an arrogant girl who is Orlu’s childhood friend and Orlu himself. Though Sunny's initiative is thin—she is pushed into most of her choices by her friends and by Leopard adults—the worldbuilding for Leopard society is stellar, packed with details that will enthrall readers bored with the same old magical worlds. Meanwhile, those looking for a touch of the familiar will find it in Sunny's biggest victories, which are entirely non-magical (the detailed dynamism of Sunny's soccer match is more thrilling than her magical world saving).
Ebulliently original. (Fantasy. 11-13)Pub Date: April 14, 2011
ISBN: 978-0-670-01196-4
Page Count: 352
Publisher: Viking
Review Posted Online: March 28, 2011
Kirkus Reviews Issue: March 15, 2011
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