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ARMADA

A hackneyed sci-fi spectacle.

From the author of Ready Player One (2011), another book centered around video games and the 1980s.

Teenager Zack Lightman loves playing games online with his friends, although any similarities to teenagers of today end there. He’s obsessed with '80s science fiction, ostensibly because it’s a way to fill the void left by his dead father. In the attic, Zack finds not only his dad’s favorite movies on VHS, but also a detailed conspiracy theory his father wrote when he was 19, claiming video games and movies about alien invasions have been secretly funded by a shadowy organization to prepare humanity for the real thing. It’s a crazy theory that, of course, turns out to be absolutely true. When aliens invade, Zack is whisked away to a secret training facility where he learns the game he’s devoted years of his life to playing has always been an advanced tactical simulation, much like the plot to the 1984 movie The Last Starfighter. Now, Zack and his fellow gamers must step up and defend Earth for real. In the hands of a more skilled writer, the book could have drawn on familiar stories to launch into a new science-fiction adventure. Instead, it offers little more than interminable video game–style battles and timeworn tropes, including a plot twist that can be seen coming for miles. Zack’s love interest is impossibly attractive, swigs booze from an R2-D2 flask, and laughs at all his jokes—a nerd-fantasy centerfold and just as one-dimensional. Meanwhile, Zack’s two friends are indistinguishable from one another and do little more than argue over geek minutiae, because as everyone knows, that’s all nerds ever do. However, in the end, it’s the unrelenting references to '80s movies that squander any possible tension in the narrative. Readers never doubt whether the good guys will win because they’re constantly reminded: good guys always win in the movies.

A hackneyed sci-fi spectacle.

Pub Date: July 14, 2015

ISBN: 978-0-8041-3725-6

Page Count: 368

Publisher: Crown

Review Posted Online: June 2, 2015

Kirkus Reviews Issue: June 15, 2015

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DEVOLUTION

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

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Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z(2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 9, 2020

Kirkus Reviews Issue: March 1, 2020

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GOLDEN SON

From the Red Rising Trilogy series , Vol. 2

Comparisons to The Hunger Games and Game of Thrones series are inevitable, for this tale has elements of both—fantasy, the...

Brown presents the second installment of his epic science-fiction trilogy, and like the first (Red Rising, 2014), it’s chock-full of interpersonal tension, class conflict and violence.

The opening reintroduces us to Darrow au Andromedus, whose wife, Eo, was killed in the first volume. Also known as the Reaper, Darrow is a lancer in the House of Augustus and is still looking for revenge on the Golds, who are both in control and in the ascendant. The novel opens with a galactic war game, seemingly a simulation, but Darrow’s opponent, Karnus au Bellona, makes it very real when he rams Darrow’s ship and causes a large number of fatalities. In the main narrative thread, Darrow has infiltrated the Golds and continues to seek ways to subvert their oppressive and dominant culture. The world Brown creates here is both dense and densely populated, with a curious amalgam of the classical, the medieval and the futuristic. Characters with names like Cassius, Pliny, Theodora and Nero coexist—sometimes uneasily—with Daxo, Kavax and Sevro. And the characters inhabit a world with a vaguely medieval social hierarchy yet containing futuristic technology such as gravBoots. Amid the chronological murkiness, one thing is clear—Darrow is an assertive hero claiming as a birthright his obligation to fight against oppression: "For seven hundred years we have been enslaved….We have been kept in darkness. But there will come a day when we walk in the light." Stirring—and archetypal—stuff.  

Comparisons to The Hunger Games and Game of Thrones series are inevitable, for this tale has elements of both—fantasy, the future and quasi-historicism.

Pub Date: Jan. 6, 2015

ISBN: 978-0-345-53981-6

Page Count: 448

Publisher: Del Rey/Ballantine

Review Posted Online: Oct. 22, 2014

Kirkus Reviews Issue: Nov. 1, 2014

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