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BLACK IRON

A satisfying alternate-history work that doesn’t skimp on adventure.

Awards & Accolades

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Veaux and Rickert’s (Polyamory and Jealousy, 2016, etc.) steampunk novel tells the story of a conspiracy that threatens to bring down the British monarchy.

Thaddeus Mudstone Ahmed Alexander Pinkerton wakes up in the gutter in New Old London, suffering temporary amnesia after literally falling out of the sky. The year is 1855, but in this alternative history, England is ruled by Queen Margaret the Merciful, ally of the France-based Reformed Holy Catholic Church in its struggle with the Catholic Church of Rome. Her London is filled with refugees from the war as well as clankers (11-foot-tall, mechanical iron men). Thaddeus has just leapt out of the queen’s personal zeppelin after putting an incriminating item in the queen’s cabin, though not before being spotted by Alÿs de Valois, a princess of France. When Thaddeus’ planted ring is discovered, the queen is arrested on the suspicion that she’s secretly in league with Rome; meanwhile, back on the ground, Thaddeus is nearly murdered by the mysterious man who sent him on his mission. The plot that he’s set in motion may bring down the queen and her country unless he, Alÿs, and some other pawns in the game can figure out just what’s going on. Veaux and Rickert summon their fictional alternative London with all of its slang, soot, and Victorian (or rather, Margaretian) squalor: “night had finished its long fall and was lying sprawled out over the disorganized heap of Old New London. Rows of gas lamps created uneven pools of light along the roads. Deep shadows lurked between.” The authors show a great deal of relish for the milieu they’ve created for this story, which, for example, also includes animates—undead laborers stitched together from dead-body parts: “They were frightfully expensive, and as beasts of burden they were only moderately useful, but they’d been all the rage since that doctor from Geneva had started making them a couple of years back.” The enthusiasm is infectious, and readers will quickly find themselves becoming caught up in the characters, the intrigue, and the slightly altered customs of this well-plotted mystery.

A satisfying alternate-history work that doesn’t skimp on adventure.

Pub Date: Oct. 26, 2018

ISBN: 978-1-944934-65-1

Page Count: 336

Publisher: Thorntree Press

Review Posted Online: Nov. 5, 2018

Kirkus Reviews Issue: Jan. 1, 2019

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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