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BLOOD AND MEMORY

THE QUICKENING, BOOK TWO

The drawback here is that Wyl’s persistent failings—inability to learn from his mistakes, take elementary safety precautions...

Second in McIntosh’s fantasy trilogy from Down Under, hard on the heels of Myrren’s Gift (p. 90).

Gripped by a powerful enchantment known as the Quickening, warrior Wyl Thirsk now occupies his third, female, body, that of Faryl the assassin. Passed to Wyl by the witch Myrren, whose horrid death Wyl was obliged by the merciless, calculating King Celimus of Morgravia to witness, the magic forces Wyl’s mind to occupy the body of the person who kills him. First, mercenary Romen Koreldy killed Wyl in his true body. As Romen, Wyl became the beloved of Queen Valentyna of Briavel. But then Romen was murdered by Faryl, so now Wyl occupies her body and has three sets of skills and memories to draw upon. The insanely ambitious Celimus intends to win Briavel, by marrying Valentyna if he can—or by conquest if he can’t. Poor Valentyna, perfectly aware of Celimus’s ruthlessness and brutality but unwilling to subject her people to a war they cannot win, ponders her limited options. Wyl, meanwhile, tries to discover the fate of his sister, Ylena, finding that the monastery where she took shelter has been burned, its monks tortured and murdered at Celimus’s orders. Wyl must also confront the magical being whose contrivance Myrren’s gift is. Various other subplots keep the pot bubbling merrily.

The drawback here is that Wyl’s persistent failings—inability to learn from his mistakes, take elementary safety precautions or pay attention to his surroundings—drive the plot. Still, McIntosh’s narrative, with its distressed damsels, contending sorcerers, blackhearted villains and double-dealing courtiers, remains compulsively readable.

Pub Date: July 26, 2005

ISBN: 0-06-074758-7

Page Count: 480

Publisher: Eos/HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 1, 2005

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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