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THE WORLD'S GREATEST ADVENTURE MACHINE

Cole pitches some entertaining notions but proves weak on follow-through.

Four young people test a new, high-tech amusement park ride that tests them in turn.

In openly admitted homage to Charlie and the Chocolate Factory, Cole brings together a quartet of (supposed) contest winners to take the titular machine on an inaugural ride. Outfitting them in special body suits (“We’re going to look like Oompa-Loompas”), he subjects them to a barrage of hazards ranging from a stampede of miniature moose to a cleaver-wielding actor specializing in psychopathic murderers and murderous robots. But although it’s all the product of an advanced form of virtual reality that is supposed to incorporate each player’s distinctive fears, most of the terrors encountered (aside from the moose) are generic horror-show fare. The four preteens—two white, one “dark-skinned,” one “olive”—make up a like muddle: Cameron is a motor-mouthed brainiac (with a fetching habit of unconsciously stripping to his underwear when deep in thought), Nika and Trevor are afflicted with medical conditions that leave them, respectively, incapable of feeling any physical pain or fear, and in an odd bit of genre miscasting, Devin is clairvoyant. Moreover, the author himself seems unsure where the VR ends and the other sort resumes; the robots, for instance, seem to exist in both.

Cole pitches some entertaining notions but proves weak on follow-through. (Science fantasy. 11-13)

Pub Date: Aug. 8, 2017

ISBN: 978-0-399-55282-3

Page Count: 320

Publisher: Delacorte

Review Posted Online: April 16, 2017

Kirkus Reviews Issue: May 1, 2017

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THE LAST EVER AFTER

From the School for Good and Evil series , Vol. 3

Ultimately more than a little full of itself, but well-stocked with big themes, inventively spun fairy-tale tropes, and...

Good has won every fairy-tale contest with Evil for centuries, but a dark sorcerer’s scheme to turn the tables comes to fruition in this ponderous closer.

Broadening conflict swirls around frenemies Agatha and Sophie as the latter joins rejuvenated School Master Rafal, who has dispatched an army of villains from Capt. Hook to various evil stepmothers to take stabs (literally) at changing the ends of their stories. Meanwhile, amid a general slaughter of dwarves and billy goats, Agatha and her rigid but educable true love, Tedros, flee for protection to the League of Thirteen. This turns out to be a company of geriatric versions of characters, from Hansel and Gretel (in wheelchairs) to fat and shrewish Cinderella, led by an enigmatic Merlin. As the tale moves slowly toward climactic battles and choices, Chainani further lightens the load by stuffing it with memes ranging from a magic ring that must be destroyed and a “maleficent” gown for Sophie to this oddly familiar line: “Of all the tales in all the kingdoms in all the Woods, you had to walk into mine.” Rafal’s plan turns out to be an attempt to prove that love can be twisted into an instrument of Evil. Though the proposition eventually founders on the twin rocks of true friendship and family ties, talk of “balance” in the aftermath at least promises to give Evil a fighting chance in future fairy tales. Bruno’s polished vignettes at each chapter’s head and elsewhere add sophisticated visual notes.

Ultimately more than a little full of itself, but well-stocked with big themes, inventively spun fairy-tale tropes, and flashes of hilarity. (Fantasy. 11-13)

Pub Date: July 21, 2015

ISBN: 978-0-06-210495-3

Page Count: 672

Publisher: Harper/HarperCollins

Review Posted Online: June 25, 2015

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THE GOOD THIEVES

Narrow squeaks aplenty combine with bursts of lyrical prose for a satisfying adventure

A Prohibition-era child enlists a gifted pickpocket and a pair of budding circus performers in a clever ruse to save her ancestral home from being stolen by developers.

Rundell sets her iron-jawed protagonist on a seemingly impossible quest: to break into the ramshackle Hudson River castle from which her grieving grandfather has been abruptly evicted by unscrupulous con man Victor Sorrotore and recover a fabulously valuable hidden emerald. Laying out an elaborate scheme in a notebook that itself turns out to be an integral part of the ensuing caper, Vita, only slowed by a bout with polio years before, enlists a team of helpers. Silk, a light-fingered orphan, aspiring aerialist Samuel Kawadza, and Arkady, a Russian lad with a remarkable affinity for and with animals, all join her in a series of expeditions, mostly nocturnal, through and under Manhattan. The city never comes to life the way the human characters do (Vita, for instance, “had six kinds of smile, and five of them were real”) but often does have a tangible presence, and notwithstanding Vita’s encounter with a (rather anachronistically styled) “Latina” librarian, period attitudes toward race and class are convincingly drawn. Vita, Silk, and Arkady all present white; Samuel, a Shona immigrant from Southern Rhodesia, is the only primary character of color. Santoso’s vignettes of, mostly, animals and small items add occasional visual grace notes.

Narrow squeaks aplenty combine with bursts of lyrical prose for a satisfying adventure . (Historical fiction. 11-13)

Pub Date: Aug. 27, 2019

ISBN: 978-1-4814-1948-2

Page Count: 272

Publisher: Simon & Schuster

Review Posted Online: May 25, 2019

Kirkus Reviews Issue: June 15, 2019

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