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WHEN THE BLOOD HAS DRIED GN

A wonderfully immersive fantasy tale that easily transcends its familiar milieu and characters.

A formidable woman is forced to settle old scores when her vengeful ex-compatriots come to town intent on taking what’s hers in Moloney’s graphic novel.

Meabh of Cklonia violently broke with the Adventurers’ Guild ages ago and was on the run for a long time (“No one’s bigger than the Guild”) before she met the kindly Traolock, a marksman who offered her a home at The Lough Inn in the medieval-like town of Carraig an Bhun. When Traolock died, Meabh became the proprietor of the tavern and something of an upstanding citizen, although she has maintained a crusty exterior and continues to drink way too much ale to drown out painful memories. The relative calm of this life is smashed when the corrupt Darius of Ard Gaothain and his band of sketchy “heroes” decides The Lough Inn would make a perfect outpost for Queen Grainne’s upcoming war. The only thing standing in their way is Meabh, their old-comrade-in-arms, and her avid hatred for everything they represent. Moloney and illustrator Romero weave a compelling visual narrative paralleling Meabh’s conflicted past with the challenges threatening her present circumstances. The well-conceived panels flow easily, conveying a real sense of weight and drama as the plot unfolds. The pacing is sharp, allowing space for both the quiet and chaotic moments to cast their magical spells over the reader. Character relationships are well established and packed with real feeling; the hatred between Meabh and Darius is palpable but so is the love between Meabh and Fergus the dwarf. The internal dynamics of Carraig an Bhun are equally alive as the denizens grapple with their complex relationships with Meabh and the other “blow-ins” who emigrate to their town. Domesticity is never as safe and solid as it may appear on the surface—it’s this fragility that the devious and cunning Darius hopes to exploit and Meabh, the ultimate outsider, must defend. The final showdown may be a foregone conclusion but the climax takes readers right to the knife’s edge before all is said and done.

A wonderfully immersive fantasy tale that easily transcends its familiar milieu and characters.

Pub Date: Nov. 19, 2024

ISBN: 9781960578877

Page Count: 112

Publisher: Mad Cave Studios

Review Posted Online: Oct. 4, 2024

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SUPERMAN SMASHES THE KLAN

A clever and timely conversation on reclaiming identity and acknowledging one’s full worth.

Superman confronts racism and learns to accept himself with the help of new friends.

In this graphic-novel adaptation of the 1940s storyline entitled “The Clan of the Fiery Cross” from The Adventures of Superman radio show, readers are reintroduced to the hero who regularly saves the day but is unsure of himself and his origins. The story also focuses on Roberta Lee, a young Chinese girl. She and her family have just moved from Chinatown to Metropolis proper, and mixed feelings abound. Jimmy Olsen, Lois Lane’s colleague from the Daily Planet, takes a larger role here, befriending his new neighbors, the Lees. An altercation following racial slurs directed at Roberta’s brother after he joins the local baseball team escalates into an act of terrorism by the Klan of the Fiery Kross. What starts off as a run-of-the-mill superhero story then becomes a nuanced and personal exploration of the immigrant experience and blatant and internalized racism. Other main characters are White, but Black police inspector William Henderson fights his own battles against prejudice. Clean lines, less-saturated coloring, and character designs reminiscent of vintage comics help set the tone of this period piece while the varied panel cuts and action scenes give it a more modern sensibility. Cantonese dialogue is indicated through red speech bubbles; alien speech is in green.

A clever and timely conversation on reclaiming identity and acknowledging one’s full worth. (author’s note, bibliography) (Graphic fiction. 13-adult)

Pub Date: May 12, 2020

ISBN: 978-1-77950-421-0

Page Count: 240

Publisher: DC

Review Posted Online: Feb. 29, 2020

Kirkus Reviews Issue: March 15, 2020

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WE CALLED THEM GIANTS

Lush visuals bring this thoughtfully constructed tale to life.

Wondrous visitors encounter a desperate pocket of humanity.

Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.

Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)

Pub Date: Nov. 12, 2024

ISBN: 9781534387072

Page Count: 104

Publisher: Image Comics

Review Posted Online: Aug. 17, 2024

Kirkus Reviews Issue: Sept. 15, 2024

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