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CUCUMBER QUEST: THE MELODY KINGDOM

From the Cucumber Quest series , Vol. 3

It’s visually engaging as always, but it’s not the strongest offering in the series.

In this third series installment, a band of unlikely heroes embarks upon a quest in a magical, musical land.

Hailing from the Doughnut Kingdom, rabbit-eared, magic wand–wielding Cucumber and his fierce and feisty sister Almond are on a crusade to save their world from the impending devastation of the Nightmare Knight. Their most recent adventure took them to the Ripple Kingdom, where they met Princess Nautilus and retrieved the Dream Sword, which needs to be signed by six more princesses. Now the gang has ventured to the Melody Kingdom in search of Princess Piano, but soon they discover they must face an array of not-so-nefarious foes: the psychedelic Noisemaster, the Mutemaster, and vainglorious Count Legato. In this adaptation of a former webcomic designed entirely in Photoshop, D.G.’s illustrations utilize an arresting palette of enthralling Day-Glo tones. While each offering recounts a complete quest, the action in this volume seems propelled by a confused silliness rather than intentional plotting, leaving the eventual salvation of the realm feeling like a frustrating impossibility. In each volume, maps of each individual kingdom are provided, but readers may long for a map of the whole realm as well. Those familiar with the offbeat humor of cartoons like Adventure Time will be easy converts and should feel at home in this kooky world.

It’s visually engaging as always, but it’s not the strongest offering in the series. (Graphic fantasy. 7-11)

Pub Date: May 29, 2018

ISBN: 978-1-62672-834-9

Page Count: 240

Publisher: First Second

Review Posted Online: March 3, 2018

Kirkus Reviews Issue: March 15, 2018

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MAL AND CHAD

FOOD FIGHT!

From the Mal and Chad series , Vol. 2

Some readers will come for the heartbreak, others will come for the forest of cupcake trees, but everyone will be cheered by...

There are some literary characters you wish were real, so that you could be friends with them, and Mal and Chad may belong on that list.

Talking dogs are the subject of a lot of jokes, but they have feelings, too. Chad, for example, has two shameful secrets: He’s frightened by his dreams, and he’s afraid of cats. Every night, he dreams he’s being chased by a cat of monstrous size. Luckily, his best friend is Mal, who’s invented a machine that lets them walk into dreams, and the two of them can face the monster together. Dream sequences are a gold mine for a cartoonist. McCranie has seized the chance to fit every item in his sketchbook into the story. The high point is a forest made out of snack food. Mal immediately starts making snow angels in the chocolate-chip ice cream. The inventions and talking animals may remind some readers of Calvin and Hobbes, but surprisingly, the graphic novel doesn’t suffer much from the comparison. The timing isn’t quite as sharp as Bill Watterson’s, but some panels achieve a poignancy that makes this its own kind of story.

Some readers will come for the heartbreak, others will come for the forest of cupcake trees, but everyone will be cheered by the happy ending, which involves the “biggest, bestest bark ever!” (Graphic novel. 8-11)

Pub Date: Jan. 19, 2012

ISBN: 978-0-399-25657-8

Page Count: 224

Publisher: Philomel

Review Posted Online: Dec. 2, 2011

Kirkus Reviews Issue: Jan. 1, 2012

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DALEN & GOLE: SCANDAL IN PORT ANGUS

Squeaky-clean, good fun, even if a little underdeveloped.

A crisp, clear comic romp about two alien friends who uncover a gently sinister scheme that could destroy both their home planet and a small fishing town on Earth.

Stylistically reminiscent of Jar Jar Binks (though highly likable instead of annoying), Dalen and Gole are two extraterrestrial best friends who live for jet racing on their home planet Budap. When they lose a race to the obviously shifty Tunax (who wins a race with the assistance of a mysterious cloud of purple smoke), Dalen—the less cynical of the duo as well as the better loser—offers him both congratulations and an assist in putting his jet racer away. While doing so, Dalen and Gole accidentally discover a tunnel that transports the pair to Earth’s Port Angus, a small fishing village on the brink of ruin, as all of the fish have been disappearing. Upon further investigation, they learn that both the mysterious purple smoke and the missing fish share a “fishy” connection, and the twin fates of Budap and Port Angus lie in their hands. Deas’ art has a clarion brightness and is tidily paneled across the page. Driven mainly by cartoon action, the character development is lacking, and a truly likable character—Rachel, the Earth-girl who befriends Dalen and Gole—is left somewhat shapeless and one-dimensional.

Squeaky-clean, good fun, even if a little underdeveloped. (Graphic science fiction. 8-11)

Pub Date: Oct. 1, 2011

ISBN: 978-1-55469-800-4

Page Count: 128

Publisher: Orca

Review Posted Online: Aug. 30, 2011

Kirkus Reviews Issue: Sept. 15, 2011

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