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VIRUS GAMES

Delightfully infectious.

Technophobic teenager Peter Dempsey becomes a computer whiz after being struck by lightning, flinging him into a crime caper that involves rogue prodigy Terry Williams and a new best friend named Granger, one of the many “packets” that live inside his computer.

The author deftly interweaves three stories: that of average Peter, a cynical teen with annoyingly attentive and happy-go-lucky parents and an older cheerleader sis; mischief-maker Terry, a tech whiz just out of high school who works for his wealthy dad’s company developing patches for computer viruses; and the characters of Packet World, “packets” being the little helpers that transport data throughout the Internet who only Peter can see and hear. The connecting thread of these three tales is a level-five supervirus that sets off Peter’s beat-the-clock effort to save his newfound friends–and the future of the Internet itself. With both humor (Peter mistaking the overly talkative packets for a “screen saver from hell”) and real-world analogies (Granger instructs Peter to “think of bits as atoms and packets as molecules”), Sheerin avoids alienating young readers with confusing tech jargon while injecting personality into an often-cold and geeky world. The characters are so sturdily built–from the foreshadowing of Terry’s destructive behavior through his high school pranks to Peter’s sister’s frustration at the virus cutting into her online chat time–and the scenes so meticulously detailed (Terry uses an all-night library to cover his tracks) that it’s easy to imagine this very visual novel as the next Pixar film. When readers finally see Terry’s dirty work from the packets’ point of view, it resembles a horrific, all-out zombie attack. Though the book might be a bit mature–Peter talking to Granger about “romance and even sex”–for the younger end of its recommended audience, older readers should have no problem logging in.

Delightfully infectious.

Pub Date: April 1, 2008

ISBN: 978-1-934454-04-6

Page Count: -

Publisher: N/A

Review Posted Online: May 23, 2010

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MONSTER MATH

Miranda’s book counts the monsters gathering at a birthday party, while a simple rhyming text keeps the tally and surveys the action: “Seven starved monsters are licking the dishes./Eight blow out candles and make birthday wishes.” The counting proceeds to ten, then by tens to fifty, then gradually returns to one, which makes the monster’s mother, a purple pin-headed octopus, very happy. The book is surprisingly effective due to Powell’s artwork; the color has texture and density, as if it were poured onto the page, but the real attention-getter is the singularity of every monster attendee. They are highly individual and, therefore, eminently countable. As the numbers start crawling upward, it is both fun and a challenge to try to recognize monsters who have appeared in previous pages, or to attempt to stay focused when counting the swirling or bunched creatures. The story has glints of humor, and in combination with the illustrations is a grand addition to the counting shelf. (Picture book. 3-8)

Pub Date: Aug. 1, 1999

ISBN: 0-15-201835-2

Page Count: 32

Publisher: Harcourt

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Aug. 1, 1999

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THE PUMPKIN BOOK

The Pumpkin Book (32 pp.; $16.95; Sept. 15; 0-8234-1465-5): From seed to vine and blossom to table, Gibbons traces the growth cycle of everyone’s favorite autumn symbol—the pumpkin. Meticulous drawings detail the transformation of tiny seeds to the colorful gourds that appear at roadside stands and stores in the fall. Directions for planting a pumpkin patch, carving a jack-o’-lantern, and drying the seeds give young gardeners the instructions they need to grow and enjoy their own golden globes. (Picture book. 4-8)

Pub Date: Sept. 15, 1999

ISBN: 0-8234-1465-5

Page Count: 32

Publisher: Holiday House

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: July 15, 1999

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