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STITCH HEAD

THE GRAPHIC NOVEL

Goofily gothic graphic entertainment.

A lonely little monster gets a chance to be a hero.

Stitch Head, a small doll-like creation, lives alone in a corner of Castle Grotteskew, managing the monsters that mad scientist Professor Erasmus Erasmus brings to life. Professor Erasmus loses interest in his creations almost immediately, but Stitch Head—the professor’s first creation and erstwhile childhood friend—hopes that his master will one day embrace him again. When the professor’s 309th creation awakens, Stitch Head acts fast to subdue him and accidentally makes a friend of the monster—a gargantuan bunny/raccoon/werewolf hybrid. Meanwhile, a new monster has arrived in the nearby town, in the form of a sinister, scheming ringleader named Fulbert, who’s seeking new additions to his Traveling Carnival of Unnatural Wonders. After years of being ignored by his master, Stitch Head is eager to run away and join Fulbert’s coterie—but the mustachioed man has something more dastardly in mind. The setting is comedically cinematic, with a shadowy, outsize castle, endless haunted hallways, and a richly kitschy mad scientist’s laboratory. The professor’s crew of creations inhabiting the castle are colorful and imaginative—bat-winged brains, alienlike blobs, and furry and feathered beasties. Based on Bass and Williamson’s chapter-book series, this graphic novel adaptation benefits beautifully from the addition of the visual element—a gleeful stylistic echo of Tim Burton’s 1990s work in particular. All human and humanlike characters are pale-skinned.

Goofily gothic graphic entertainment. (Graphic paranormal. 8-12)

Pub Date: yesterday

ISBN: 9798217026166

Page Count: 144

Publisher: Random House Graphic

Review Posted Online: April 19, 2025

Kirkus Reviews Issue: May 15, 2025

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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