Next book

COBBOGOTH

While the fantasy worldbuilding often goes heavy on magical argot, this series kickoff makes a decent foundation for...

After her archaeologist uncle and his associate are slain by mystery fiends, Boston teenager Norah goes on the run; she is both hunted and protected by more-than-human warriors in this young adult novel.

The best conceit of author Clark’s fair opening to a planned YA fantasy series sort of lurks in the background scenery and takes a while to catch the viewer’s attention: Imagine a modern world in which fantasylands such as Atlantis and Hyperborea (Conan the Barbarian’s realm) were accepted historical facts. Thus, in the present day, intrigue surrounds their lost relics and lingering power. Except Clark focuses on her own mythic MacGuffin, an Icelandic civilization from 280 million years ago called Cobbogoth. There, the natives possessed mystic-crystal technology and enhanced cell structures giving them long lives and superpowers, and a sort of werewolf-bat-demon species called Dogril lurked. Norah Luken, 17, is a chosen-one type living in modern-day New England. Her uncle Jack, an archaeologist, explored the Cobbogothian ruins, even making scientific history by unearthing a Dogril skeleton. When Jack is brutally slain and his closest colleague ends up likewise, stunned Norah becomes the cops’ prime suspect. With her photographic memory and fragments of knowledge that Jack had, in fact, met with real, live Cobbogothians and found the great subterranean Cobbogoth city, Norah careens from one mysterious guardian-type to another (“I’m one of the last three qualdrine-wielding Naridi,” explains one Nordic hunk). The action (some of which causes pretty ghastly wounds, but the good guys invariably bounce back via crystal EMT) gets further and further from the mundane, human world and into the Cobbogothian one; amid all the nomenclature, shape-shifting characters and teleportation into TARDIS-like environments (ones that are bigger on the inside than the outside), Norah has a tough time telling up from down and friend from foe. Readers may be equally confused, though appreciable thought has gone into the author’s dense system of “elementalist” magic and pantheon of gods and demigods, more so than the typical dragons/Vikings stew. Stylized illustrations and marginalia are handsome touches, resembling the art of illuminated manuscripts more so than comic-book literal renderings.

While the fantasy worldbuilding often goes heavy on magical argot, this series kickoff makes a decent foundation for forthcoming mystic crystal revelations.

Pub Date: Nov. 10, 2011

ISBN: 978-1463732318

Page Count: 336

Publisher: CreateSpace

Review Posted Online: Aug. 20, 2012

Next book

ANYA'S GHOST

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and...

A deliciously creepy page-turning gem from first-time writer and illustrator Brosgol finds brooding teenager Anya trying to escape the past—both her own and the ghost haunting her.

Anya feels out of place at her preppy private school; embarrassed by her Russian heritage, she has worked hard to lose her accent and to look more like everyone else. After a particularly frustrating morning at the bus stop, Anya storms off, only to accidentally fall down a well. Down in the dark hole, she meets Emily, a ghost who claims to be a murder victim trapped down in the dank abyss for 90 years. With Emily’s help, Anya manages to escape, though once free, she learns that Emily has traveled out with her. At first, Emily seems like the perfect friend; however, once her motives become clear, Anya learns that “perfect” may only be an illusion. A moodily atmospheric spectrum of grays washes over the clean, tidy panels, setting a distinct stage before the first words appear. Brosgol’s tight storytelling invokes the chilling feeling of Neil Gaiman’s Coraline (2002), though for a decidedly older set. 

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and outward appearance. (Graphic supernatural fiction. 12 & up)

Pub Date: June 7, 2011

ISBN: 978-1-59643-552-0

Page Count: 224

Publisher: First Second

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

Next book

HEIR

A fantasy with complex characterization that will build anticipation for the next entry.

Three young people find their places in a world of vengeance and destiny in National Book Award winner Tahir’s duology opener set in the multicultural world of her An Ember in the Ashes series.

Aiz, from the impoverished nation of Kegar, seeks revenge against Tiral bet-Hiwa, an air squadron commander who, as a child, murdered Aiz’s fellow orphans. Guided by a voice claiming to be Mother Div, Kegar’s first queen, Aiz escapes imprisonment after her failed assassination attempt on Tiral and embarks on a journey to free Mother Div’s trapped spirit. In the Martial Empire, Sirsha, a skilled tracker with magical abilities who’s been banished from her homeland, is saved by a stranger who hires her to hunt an unnatural killer. Quil, the crown prince of the Martial Empire, faces an invasion by the Kegari and the lingering threat of a mysterious force responsible for recent murders, including those of two of his loved ones. As the storylines converge, Sirsha and Quil cross paths, leading to revelations about the insidious force. The story explores the blurred line between good and evil and the lengths one will go to for a better life. Tahir’s deep and intricate worldbuilding requires time for readers to fully grasp. Following a slow start, the plot engages as pieces fall into place, leading up to an unexpected ending. The beautiful writing compensates for the romantic relationships, which develop quickly and somewhat inorganically.

A fantasy with complex characterization that will build anticipation for the next entry. (Fantasy. 14-18)

Pub Date: Oct. 1, 2024

ISBN: 9780593616949

Page Count: 496

Publisher: Putnam

Review Posted Online: July 19, 2024

Kirkus Reviews Issue: Aug. 15, 2024

Close Quickview