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NEWTON'S CANNON

VOL. I OF THE AGE OF UNREASON

First of a new fantasy series: In this alternate 1715, both science and alchemy work; young Ben Franklin, apprenticed to his printer brother James in Boston, begins to study the various alchemical devices—lights, weapons, faxes, and so on—that Isaac Newton has invented. Ben accidentally intercepts a communication on the “aether-schreiber” and helps solve the mathematical problem posed therein by an unknown scientist. Soon, however, Ben’s being haunted by a weird, insubstantial demon that demands he cease his researches. Britain and France, meanwhile, fight a war using alchemical weapons. In France, Louis XIV, having taken an immortality serum and survived an assassination attempt, has been taken over by a demon, or malakus, like Ben’s. Nicolas Fatio de Duillier, a vengeful ex-student of Newton’s, uses Ben’s formula to alchemically attract a comet from space towards London. Scientific genius Adrienne de Montchevreuil, forced to become the king’s mistress, and helped by a secret society of women, labors to discover what Fatio has done. Ben, threatened by his malakus, flees to London to warn Newton; the latter, preoccupied with unmasking a traitor, can—t stop or divert the comet. London is annihilated after a hasty evacuation, Ben becomes Newton’s apprentice, and Louis’s malakus moves on to beguile Czar Peter of Russia. Keyes’s yarn (The Blackgod, 1997, etc.) is colorful, intriguing, and well handled, if somewhat difficult to swallow: It’s hard to see how alchemy and science could both work.

Pub Date: May 1, 1998

ISBN: 0-345-40605-2

Page Count: 368

Publisher: Del Rey/Ballantine

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 15, 1998

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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