A newly qualified young witch struggles to succeed at her job, save the world, keep her friends, and impress her elders.
Arianwyn has been enjoying her vacation since the events of The Apprentice Witch (2017), but her relaxing time has come to an end. The Coucil of Elders, imposing witches all, have asked for help from her, little Arianwyn Gribble! A funguslike hex is spreading through the kingdom, and spirits of malign magic are causing trouble. Why, some winged grippets even bust up a parade in Kingsport—and in jumping to the aid of the parade-goers, Arianwyn accidentally coats the king himself in magical slime. Back in her hometown, Arianwyn is run ragged with constant magical errands for the demanding and overexcitable locals, all while preparing for her important secret quest. Magical creatures abound in this default-white, British-flavored fantasy kingdom; some are friendly, some are dangerous, and several are pests. It’s Arianwyn’s job to keep the town safe from the pests while seeking help from benevolent feylings in order to defeat the deadly hex. Instead of a tidy resolution, Arianwyn’s accomplishments bring her further into some dire plots, easily setting her up for further adventures.
The exuberant chaos is charming, easily carrying the lightweight magical quest. (Fantasy. 9-12)