by Jan Siegel ‧ RELEASE DATE: July 1, 2001
An uneven but winsomely wry entry in what is now a series parodying gothic excess and British high-fantasy clichés.
Before Fern Capel, the p.r. consultant and reluctant witch of Prospero’s Children (2000), gets married, she must grapple with a host of uninvited supernatural guests, including an ancient demon who just won’t behave. Siegel’s second mix of farce and fantasy has its moments, as when Gaynor Mobberley, Fern’s mousy college chum, returns with her to Fern’s ancestral Yorkshire manor to help plan Fern’s wedding, and there finds malignant spirits forcing her to watch television. “I’ll tell you a secret,” snickers the dark soul of a dead witch, “there is no television beyond the Gate of Death. . . . Live yourself a life worth watching, before it’s too late.” Alas, this kind of exuberant cleverness, which pits the mundane tedium of an English country wedding against a dramatically over-the-top supernatural war for Fern’s soul, is difficult to sustain, especially when Siegel piles on the purple prose in telling about the blighted hell lurking just beyond Fern’s everyday world, where cackling harpies cling to a mystical Tree, dead heads hanging from its branches. The best turns here are in the mundane world, where Fern’s tormented adolescent brother Will, who fancies himself an artist, passes time with the house goblin, an irrepressible Scottish sprite named Bradachin, while Will develops a passionate crush on Gaynor. Will, Gaynor, and Fern all possess an eerie sensitivity to supernatural beings, especially the dreaded Azmordis, a prehistoric nasty who has possessed the body of creepy medievalist Dr. Jerrold Laye. Azmordis, through Laye, schemes to use Gaynor and Will to force Fern to use her witchy talents to help bring to term a fire-breathing dragon waiting to hatch from somewhere below the basement of dreary Drakemyre Hall.
An uneven but winsomely wry entry in what is now a series parodying gothic excess and British high-fantasy clichés.Pub Date: July 1, 2001
ISBN: 0-345-43902-3
Page Count: 384
Publisher: Del Rey/Ballantine
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: May 15, 2001
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by John Gardner ‧ RELEASE DATE: Sept. 17, 1971
As in Resurrection (1966) and The Wreckage of Agathon (1970) Gardner demonstrates his agility at juggling metaphysical notions while telling a diverting tale. Here he has used as a means of discovering man's unsavory ways that muzziest of monsters, Grendel, from the Beowulf chronicle. As in the original, Grendel is a bewildering combination of amorphous threats and grisly specifics — he bellows in the wilds and crunches through hapless inhabitants of the meadhall. But Grendel, the essence of primal violence, is also a learning creature. Itc listens to a wheezing bore with scales and coils, a pedantic Lucifer, declaim on the relentless complexity of cosmic accident. He hears an old priest put in a word for God as unity of discords, where nothing is lost. And Grendel continues to observe the illusions of bards, kings, heroes, and soldiers, occasionally eating one. After the true hero arrives sprouting fiery wings, to deal the death blow, he shows Grendel the reality of both destruction and rebirth. Throughout the trackless philosophic speculation, the dialogue is witty and often has a highly contemporary tilt: "The whole shit-ass scene was his idea, not mine," says Grendel, disgusted by a sacrificial hero. At the close one is not sure if the savior is "blithe of his deed," but Gardner, the word-pleaser, should be.
Pub Date: Sept. 17, 1971
ISBN: 0679723110
Page Count: 186
Publisher: Knopf
Review Posted Online: March 29, 2012
Kirkus Reviews Issue: Sept. 1, 1971
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translated by John R. Maier & edited by John Gardner
by Chris Kluwe ‧ RELEASE DATE: March 3, 2020
Irredeemable in any world, real or virtual.
In this cyberpunk fiction debut, a massively popular online game has real-world consequences.
Ashley Akachi is a mixed-race woman who’s known as “Ashura the Terrible” to millions of fans of Infinite Game, which is watched around the world. In a near-future Florida that’s half drowned by rising sea levels, she sits inside a haptic chamber that converts her movements into gameplay in the ultraviolent competition. Former NFL player Kluwe (Beautifully Unique Sparkleponies, 2013) describes the game’s mechanics at length, at times giving the book the feel of watching someone else play a video game. (The game’s racist and misogynist online message boards also feature prominently.) Eventually, Ash uncovers a vast conspiracy involving not only Infinite Game, but also her love interest, Hamlin, who’s hiding a secret of his own. Unfortunately, there’s not enough space in this brief review to examine everything that’s obnoxious or distasteful in this novel, from its opening bullet-point infodump, lazily passed off as worldbuilding, to its eye-rolling last line. One may wonder if any women were involved in this book’s publication in any meaningful way. Only a male author could believe a woman thinks about “dicks” this often; when facing gender inequality, Ash huffs, “Must be nice to have a dick”; before castrating a would-be rapist, she scoffs, “You thought your dick made you a man? You’ll never be a man again.” Characters' attacks on Ash are all viciously gender-specific; in addition to being threatened with rape throughout, she's repeatedly called “slut,” “whore,” and “cunt.” Meanwhile, Ash herself reads like an unintentional parody of an empowered woman; she leers suggestively at a woman’s behind and then laments her small bust size, at length, before deciding “boobs are overrated.” At the book’s climax, Ash thinks that she’s “so tired of shitty men and their shitty dreams.” After reading this, readers will surely feel the same.
Irredeemable in any world, real or virtual.Pub Date: March 3, 2020
ISBN: 978-1-250-20393-9
Page Count: 352
Publisher: Tor
Review Posted Online: Jan. 12, 2020
Kirkus Reviews Issue: Feb. 1, 2020
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