by Jarvis ; illustrated by Jarvis ‧ RELEASE DATE: Feb. 4, 2016
Despite flaws, valuable practice at a crucial skill.
Young children get plenty of practice identifying 12 key emotions in this interactive question-and-answer book.
Readers follow 10 characters (three ethnically diverse humans, a robot, and six anthropomorphic animals) throughout a day as they wake up, go to school, swim, have lunch, take a trip to the farm, celebrate a birthday, and get ready for bed. Each double-page spread presents readers with five questions about how the characters are feeling; children must scan the illustrations to find the answers: “Who is HAPPY with their new sweater?” “Who is EXCITED about breakfast?” Facial expressions, props, and other clues allow children to puzzle out the answers; there is no answer key nor any note to parents. Jarvis’ illustrations are brightly colored cartoons against white backgrounds. In some cases, the details do not stand out enough for children to immediately be sure of their answers, and in a few spreads, kids may not know what is going on without the clues provided by the questions: “Who is LAUGHING because of a food fight?” The 12 emotions presented are happy, sad, surprised, scared, angry, jealous, excited, shy, worried, embarrassed, upset, and laughing. This last is not an emotion; it’s used twice, and one of the questions is, “Who is LAUGHING at someone’s swimsuit?” (OK, the robot with trunks on its head is pretty funny.) The small trim size and detailed pictures make this a book to share one on one.
Despite flaws, valuable practice at a crucial skill. (Picture book. 2-6)Pub Date: Feb. 4, 2016
ISBN: 978-1-84780-842-4
Page Count: 22
Publisher: Frances Lincoln
Review Posted Online: Nov. 24, 2015
Kirkus Reviews Issue: Dec. 15, 2015
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by Pip Jones ; illustrated by Sara Ogilvie ‧ RELEASE DATE: March 1, 2020
A disappointing follow-up.
Inventor Izzy Gizmo is back in this sequel to her eponymous debut (2017).
While busily inventing one day, Izzy receives an invitation from the Genius Guild to their annual convention. Though Izzy’s “inventions…don’t always work,” Grandpa (apparently her sole caregiver) encourages her to go. The next day they undertake a long journey “over fields, hills, and waves” and “mile after mile” to isolated Technoff Isle. There, Izzy finds she must compete against four other kids to create the most impressive machine. The colorful, detail-rich illustrations chronicle how poor Izzy is thwarted at every turn by Abi von Lavish, a Veruca Salt–esque character who takes all the supplies for herself. But when Abi abandons her project, Izzy salvages the pieces and decides to take Grandpa’s advice to create a machine that “can really be put to good use.” A frustrated Izzy’s impatience with a friend almost foils her chance at the prize, but all’s well that ends well. There’s much to like: Brown-skinned inventor girl Izzy is an appealing character, it’s great to see a nurturing brown-skinned male caregiver, the idea of an “Invention Convention” is fun, and a sustainable-energy invention is laudable. However, these elements don’t make up for rhymes that often feel forced and a lackluster story.
A disappointing follow-up. (Picture book. 3-6)Pub Date: March 1, 2020
ISBN: 978-1-68263-164-5
Page Count: 32
Publisher: Peachtree
Review Posted Online: Jan. 11, 2020
Kirkus Reviews Issue: Feb. 1, 2020
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by Pip Jones ; illustrated by Sara Ogilvie
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by Pip Jones ; illustrated by Laura Hughes
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by Pip Jones ; illustrated by Ella Okstad
by James Yang ; illustrated by James Yang ‧ RELEASE DATE: July 23, 2019
The visual details invite interaction, making it a good choice for storytime or solo inspection.
It’s a quiet day, until….
“I have a bot!” An excited child’s happiness is short-lived, for the remote-controlled toy escapes its wireless tether and begins an ascent up the side of a skyscraper. The building’s doorman launches a race to recover the bot, and soon everyone wants to help. Attempts to retrieve the bot, which is rendered as a red rectangle with a propeller, arms, and a rudimentary face, go from the mundanity of a broom to the absurd—a bright orange beehive hairdo and a person-sized Venus’ flytrap are just some of the silly implements the building’s occupants use to try to rein in the bot. Each double-page spread reveals another level of the building—and further visual hijinks—as the bot makes its way to the top, where an unexpected hero waits (keep an eye out for falling bananas). The tall, narrow trim size echoes the shape of the skyscraper, providing a sense of height as the bot rises. Text is minimal; short declarations in tidy black dialogue bubbles with white courier-style typeface leave the primary-colored, blocky art to effectively carry the story. Facial expressions—both human and bot—are comically spot-on. The bot-owning child has light skin, and there are several people of color among those trying to rescue the bot. One person wears a kufi.
The visual details invite interaction, making it a good choice for storytime or solo inspection. (Picture book. 2-6)Pub Date: July 23, 2019
ISBN: 978-0-425-28881-8
Page Count: 40
Publisher: Viking
Review Posted Online: March 30, 2019
Kirkus Reviews Issue: April 15, 2019
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by Lola M. Schaefer ; illustrated by James Yang
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by James Yang ; illustrated by James Yang
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by James Yang ; illustrated by James Yang
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