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MIDDLE SCHOOL MISADVENTURES

This graphic offering has definite mainstream appeal but is all too familiar.

How can a boy with no talent win a talent show?

Living with his single dad, Newell spends his days clowning around with his friends and avoiding his principal, Mr. Todd. After Newell misses a number of classes, Mr. Todd threatens that one more missed class will land him in summer school. When the inevitable happens, Newell is crushed. However, Mr. Todd throws him an implausible curveball: If Newell participates in the school talent show, he may be pardoned from the horror of spending his summer at school. After trying out a number of performance options, Newell realizes that he might not have any talents: How is he supposed to pull this off? This graphic offering hits all the notes young readers would expect in their humorous middle-grade fare: heaps of fart and puke jokes, a quick pace, and an upbeat ending alongside recognizably styled, brightly colored comic illustrations. Unfortunately, it feels a bit boilerplate with its unrelenting peppy tone, campy antics, and well-worn tropes. Newell’s nemesis is a know-it-all girl whose nefarious plotting predictably backfires, ultimately helping him. Newell and most of the other characters depicted present white, though Newell’s best friend, Collin, is a boy of color. Despite its overarching derivative feel, this should find an easy readership among fans of James Patterson’s I Funny or Jeff Kinney’s Wimpy Kid.

This graphic offering has definite mainstream appeal but is all too familiar. (Graphic fiction. 8-12)

Pub Date: April 9, 2019

ISBN: 978-0-316-41686-3

Page Count: 232

Publisher: Little, Brown

Review Posted Online: Jan. 27, 2019

Kirkus Reviews Issue: Feb. 15, 2019

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LAST DAY ON MARS

From the Chronicle of the Dark Star series , Vol. 1

Enigmatic enemies, sabotage, space travel, and short, bone-wracking bits of time travel make for a banging adventure.

All remaining humans are leaving Mars for a distant planet, but departure day goes sideways.

The “burning husk” of Earth fell into the sun five years ago, and Mars is about to become uninhabitable. The Scorpius leaves today with the last 100 million passengers. Thirteen-year-old Liam’s sad to go: he was born on Mars and identifies as a Martian, unconcerned that his Earth heritage is “Thai, Irish, Nigerian, Texan, and like ten more.” His parents and his friend Phoebe’s parents are rushing the final research for terraforming their destination planet when a radioactive explosion, complete with mushroom cloud, blows the lab to bits. The Scorpius departs with Liam’s sister and the 100 million aboard, leaving Liam, Phoebe, and a highly skilled robot functionally alone (their parents are alive but unconscious)—can they catch the Scorpius? Emerson’s story is fast, exciting, and terrifying, involving spacecraft of many sizes, travel through space, more explosions, an alien gadget that shows Liam the near future (and that extraterrestrials exist! Humans hadn’t known), and some shadowy characters. Who’s the blue ET chronologist murdered in Scene 1? Who’s trying to exterminate humankind, and why? How many unrelated ET groups are out there? A stunning reveal at the end will leave readers gasping for the next installment.

Enigmatic enemies, sabotage, space travel, and short, bone-wracking bits of time travel make for a banging adventure. (Science fiction. 9-12)

Pub Date: Feb. 14, 2017

ISBN: 978-0-06-230671-5

Page Count: 336

Publisher: Walden Pond Press/HarperCollins

Review Posted Online: Nov. 15, 2016

Kirkus Reviews Issue: Dec. 1, 2016

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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