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A GAME OF FOX & SQUIRRELS

A haunting tale that brings the traumatic aftermath of family violence into focus with unsparing clarity.

A preteen confronts the child abuse that’s shaped her world through a mysterious game, alluring and terrifying, with rules that are all too familiar.

After Sam, 11, panicked and revealed the child abuse that left older sister Caitlin with a broken arm, the girls were sent to live with Aunt Vicky and her wife, Hannah, in rural Oregon. (The girls and their aunt are white; Hannah has a Chinese surname.) While Caitlin, 13, gratefully adapts, Sam wants only to return to their parents. A gift from Vicky, the Game of Fox & Squirrels, could help with that. The squirrels and fox on the cards, she discovers, have real-life counterparts. The flamboyant fox Ashander feeds Sam’s hopes, testing her loyalty; she must earn her right to go home. What begins as a hero’s journey degenerates into cruel demands. His minions, three timid squirrels, urge Sam to placate him, but she realizes she must look elsewhere to find courage to resist. Sam moves between the game world—with its chillingly familiar rules and seductive, but invariably broken, promises—and the real, but unfamiliar, world of peaceable, dependable adults. Reese’s pairing of a realistic depiction of lived trauma with its allegorical-fantasy reflection proves stunningly effective in conveying PTSD. The abuse is portrayed indirectly, through its long-term effect on victims. Fear digs deep grooves in the psyche—Sam and Caitlin are on perpetual alert. Beautifully written, this is no easy read; crucially, an author’s note addresses real-life abuse and directs readers to the book’s website, which offers resources for help.

A haunting tale that brings the traumatic aftermath of family violence into focus with unsparing clarity. (Fiction. 10-14)

Pub Date: April 14, 2020

ISBN: 978-1-250-24301-0

Page Count: 224

Publisher: Henry Holt

Review Posted Online: Jan. 20, 2020

Kirkus Reviews Issue: Feb. 15, 2020

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THE NEVERFEAR

From the Impossible Creatures series , Vol. 3

Brilliant.

Young heroes rise to the challenge of protecting their home, family, and world when a new villain threatens the Glimouria Archipelago and the Immortal in this third series entry.

“New trouble” comes to the sanctuary of Glimt when Irian Guinne is kidnapped and Teren, the young Immortal, is threatened. Christopher Forrester, former princess Anya, jaculus dragon Jacques, and ratatoska navigator Ratwin undertake a series of herculean tasks to fulfill the kidnappers’ demands and free Irian, all without Nighthand’s knowledge or help. Christopher seeks knowledge from Naravirala the sphinx to understand his new, deeper connection to creatures (“It is the people you love who anchor you”), while Anya leans into her warrior nature (“What if I was born to be brave?”). Meanwhile, bandits with ouroboros bracelets pillage and burn across the Archipelago at the command of Astor Morax, and a fearsome tiger spies through mirrors. The white-presenting leads’ quest to save Irian is central, but brief sections visit Irian, Nighthand, and beautiful, deadly Carla Venasque. The climactic Battle of Glimt features ferocity, cleverness, sacrifice, and bravery, and the ending is more Shakespearean comedy than tragedy—but the danger to Teren is not over, leaving eager readers to await the fourth installment. This is a perfectly paced, mythology-laced tale of action, adventure, and heart that reminds readers that “the only thing stronger than fear is love, unceasingly and exultantly given.” Final art not seen.

Brilliant. (map, bestiary) (Fantasy. 10-14)

Pub Date: Sept. 1, 2026

ISBN: 9780593809945

Page Count: 336

Publisher: Knopf

Review Posted Online: July 6, 2026

Kirkus Reviews Issue: Aug. 1, 2026

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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