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THE MYSTWICK SCHOOL OF MUSICRAFT

A few missed notes don’t prevent this novel from delivering a satisfying story even if the tune is familiar.

A toe-tapping fantasy novel mixes music and mystery.

Aficionados of middle-grade fantasy may find the premise recognizable: A parentless 12-year-old with unusual magical gifts is summoned to attend an elite boarding school in order to hone their craft. What makes this, YA author Khoury’s middle-grade debut, stand out is the focus on a special type of magic involving spells cast by playing musical instruments. After narrowly being accepted into Mystwick to study Musicraft with the most talented musicians in the world, Amelia Jones must prove that she has what it takes to perform musical spells and secure her spot at the school—or risk expulsion. Amelia struggles with difficult classes, mountains of homework, plus a roommate who hates her, and she quickly learns that someone—or something—seems to have it out for her. Staying at Mystwick will be more difficult than she ever imagined. Amelia’s only hope is the music she knows she is capable of creating, but she must find the courage and confidence to play it. Frenna’s lightly cartoony grayscale illustrations bring some of the pivotal scenes to life. Sparse physical descriptions paired with student names from a variety of cultures seem like a missed opportunity to describe ethnic and racial diversity explicitly; Amelia is white. Victoria, a guitarist who uses a wheelchair, is a featured secondary character.

A few missed notes don’t prevent this novel from delivering a satisfying story even if the tune is familiar. (Fantasy. 9-13)

Pub Date: Jan. 21, 2020

ISBN: 978-1-328-62563-2

Page Count: 368

Publisher: HMH Books

Review Posted Online: Aug. 27, 2019

Kirkus Reviews Issue: Oct. 1, 2019

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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EMPTY SMILES

From the Small Spaces series , Vol. 4

A thrilling and chilling end to a standard-setting series.

Arden’s quartet of seasonal horrors concludes with sinister clowns at a carnival.

A dry summer in East Evansburg sends friends Brian, Coco, and Phil to Lethe Creek to cool off. But there’s been an Ollie-shaped hole in everyone’s lives since the dastardly “smiling man” took her. The smiling man releases one of his other trapped children to deliver a message: they’ll need three hidden keys to win Ollie back. Meanwhile, Ollie—traveling with the smiling man and his carnival—tries to figure out a way to escape him on her own. When the carnival moves to East Evansburg, the stage is set for the final showdown. By day, it’s a fun-filled paradise. By night, the carnival’s clowns hunt wayward children to turn into dolls. Without the keys, Ollie and friends will be next. While predatory clowns and humans-turned-dolls are far from new territory, Arden once again flexes her gift for atmospheric writing to envelop readers in the story’s eerie mist. The expert use of pacing and sensory cues—sights, sounds, and smells—helps heighten the genuinely terrifying chase scenes. Chess matches and conversations between Ollie and the smiling man humanize the shape-shifting villain, exposing just enough of his motives to wrap up unanswered questions. Earlier volumes establish that most characters are White and Brian is Black.

A thrilling and chilling end to a standard-setting series. (Horror. 9-13)

Pub Date: Aug. 9, 2022

ISBN: 978-0-593-10918-2

Page Count: 256

Publisher: Putnam

Review Posted Online: May 9, 2022

Kirkus Reviews Issue: June 1, 2022

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