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IT'S ME.

From the Catwad series , Vol. 1

It’s sketch-comedy nonsense, but preteens will be onboard immediately and asking for the next volume at the close of this...

Catwad’s a blue-gray cat. His best friend Blurmp’s a sunny, orange-colored cat. Both have dispositions to match their pelts.

Benton’s collection of comic strips, some only a page of panels but others stretching to seven pages, offers humor in the odd-couple vein. Direct descendants of Ren and Stimpy, cantankerous Catwad and airheaded Blurmp trade quips back and forth, spouting nonsense, often with a child-pleasing disgusting edge. Each ministory has a title. In “Love,” Blurmp announces an all-encompassing love for “everything.” Catwad demands, “Well, what about hatred?” After a lengthy think, Blurmp affirms that “everything” includes hatred, trumping Catwad’s incredulity with, “I love you. And hatred is your favorite thing.” “Stop wrecking hate for me!” Catwad screams. In “The Cold,” when Catwad tells an ailing Blurmp that the virus is inside him, Blurmp makes the (il)logical leap to pregnancy and names the supposed fetal virus Sniffleen, later framing her “baby pictures.” “Are those all old Kleenexes?” Catwad asks. And so on. Farts, rat sweat, giant mosquitoes—it’s all in there. The full-color comics show the two wildly expressive cats on plain or patterned backgrounds, Catwad with a perpetual frown and Blurmp with a vapid grin.

It’s sketch-comedy nonsense, but preteens will be onboard immediately and asking for the next volume at the close of this short collection. (Graphic fiction. 9-14)

Pub Date: March 26, 2019

ISBN: 978-1-338-32602-4

Page Count: 128

Publisher: Graphix/Scholastic

Review Posted Online: Nov. 20, 2018

Kirkus Reviews Issue: Dec. 15, 2018

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THE BREADWINNER

A GRAPHIC NOVEL

A rather unsatisfying graphic novel, sure to disappoint fans of Ellis’ book.

A graphic-novel adaptation of Ellis’ heartwarming story of Parvana, a young girl in Afghanistan who cuts her hair and dresses as a boy to earn money for her family when her father is imprisoned by the Taliban.

Adding a layer of remove from the original, this graphic novel is an adaptation of the upcoming film version, and it varies significantly from the original book. Notable deviations include the absence of helpful Mrs. Weera, who provides so much support to Parvana and her family in the original book, and two new details: a grudging former student who tattles on Parvana’s father and Parvana’s solo visit to rescue her imprisoned father. Much story is lost as a result of the numerous deviations, which also sadly promote Western views of Afghanistan, such as rampant corruption and violent men. Even as a stand-alone title for readers not familiar with the book, the storyline is bumpy, moving in fits and starts. At one point, Parvana’s mother decides to abandon Parvana and leave for the neighboring village but then changes her mind midway. Another disappointment is the book cover, which shows Parvana selling chai, something she does not do in either story (although her friend does). The only redeeming factor is the beautiful artwork, stills from the film, with its vivid use of colors to display context, such as use of red for war and black for the Taliban rule.

A rather unsatisfying graphic novel, sure to disappoint fans of Ellis’ book. (Graphic historical fiction. 10-14)

Pub Date: Jan. 1, 2018

ISBN: 978-1-77306-118-4

Page Count: 80

Publisher: Groundwood

Review Posted Online: Dec. 2, 2017

Kirkus Reviews Issue: Jan. 1, 2018

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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