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THE WHITE CARROT

From the Cottons series , Vol. 2

A muddled middle for a lagomorphic trilogy mired in gloom and doom.

Artist/magician Bridgebelle makes a dangerous bargain in hopes of saving her rabbit community from scheming foxes and supernatural threats.

Having set up a complex backstory and elaborately detailed animal societies in the opener, Secret of the Wind (2018), summarized here in a prose lead-in, the author more or less marks time in this follow-up with a fragmentary, disconnected set of events. When her first megathokcha, a magical talisman made from carrot extract, is stolen, Bridgebelle promises to make another for vengeful fox Hollow even as the religious authorities, or Windist Curatus, in her own settlement drive her away with a decree that all thokchas should be destroyed. Meanwhile, her friend Glee’s attempt to transport another megathokcha known as the Black Sun to the isolated Vale of the Clouds for safety falls afoul of trickster fox Sylvan’s nihilist scheme to summon the malign Broken Feather King from the land of the dead. If the many quick cuts, flashbacks, and scene shifts don’t leave readers bewildered, the cast of lookalike rabbits and foxes should do the trick—Arnhold’s efforts to individualize her naturalistically drawn and colored creatures with occasional accessories and subtle variations in facial features notwithstanding. In the end Bridgebelle is left holding a legendary white carrot that may free either her or her furry folk but not both. Stay tuned.

A muddled middle for a lagomorphic trilogy mired in gloom and doom. (Graphic fantasy. 10-13)

Pub Date: Feb. 18, 2020

ISBN: 978-1-62672-061-9

Page Count: 272

Publisher: First Second

Review Posted Online: Oct. 22, 2019

Kirkus Reviews Issue: Nov. 15, 2019

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SWIM TEAM

Problem-solving through perseverance and friendship is the real win in this deeply smart and inspiring story.

Leaving Brooklyn behind, Black math-whiz and puzzle lover Bree starts a new life in Florida, where she’ll be tossed into the deep end in more ways than one. Keeping her head above water may be the trickiest puzzle yet.

While her dad is busy working and training in IT, Bree struggles at first to settle into Enith Brigitha Middle School, largely due to the school’s preoccupation with swimming—from the accomplishments of its namesake, a Black Olympian from Curaçao, to its near victory at the state swimming championships. But Bree can’t swim. To illustrate her anxiety around this fact, the graphic novel’s bright colors give way to gray thought bubbles with thick, darkened outlines expressing Bree’s deepest fears and doubts. This poignant visual crowds some panels just as anxious feelings can crowd the thoughts of otherwise star students like Bree. Ultimately, learning to swim turns out to be easy enough with the help of a kind older neighbor—a Black woman with a competitive swimming past of her own as well as a rich and bittersweet understanding of Black Americans’ relationship with swimming—who explains to Bree how racist obstacles of the past can become collective anxiety in the present. To her surprise, Bree, with her newfound water skills, eventually finds herself on the school’s swim team, navigating competition, her anxiety, and new, meaningful relationships.

Problem-solving through perseverance and friendship is the real win in this deeply smart and inspiring story. (Graphic fiction. 10-13)

Pub Date: May 17, 2022

ISBN: 978-0-06-305677-0

Page Count: 256

Publisher: HarperAlley

Review Posted Online: March 1, 2022

Kirkus Reviews Issue: March 15, 2022

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THE BLOOD OF KINGS

From the Imagine Nation series , Vol. 1

Briskly paced, expertly crafted, and stocked with surprising twists and nuanced characters.

A young warrior battles inner ghosts and a rival to the throne in this series kickoff.

Switching to a graphic format, Myklusch returns to the elusive island of Imagine Nation, the setting of his Jack Blank novel series, where belief is the ruling principle. Dreaming of measuring up to his dead parents, Skerren takes center stage in a battle for the crown of Varagog, where it’s always 1404. He faces Zorn, the son of a displaced ruler who fled years ago following the cybernetic Rüstov’s invasion attempt. Orlando’s art effectively showcases Imagine Nation’s racially and culturally distinctive residents and settings as the high-action plot shifts scenes beyond Varagog to Faerie and futuristic Hightown—until an evil alliance in the Night Lands that threatens everyone on the island is revealed. In combat scenes, the artist also substitutes sprays of black Night Lander goop for red blood, rendering swordfights somewhat less gory. To the pleasure of returning fans (and comics readers in general), Jack and his fantastically rubbery-blue friend Allegra step in to help, and in a Marvel Universe–style twist, a conflicted older retainer nursing a devastating secret later plays a crucial role. Happily, for those readers who aren’t fans of never-ending plotlines, this volume offers enough of a resolution to work as a stand-alone.

Briskly paced, expertly crafted, and stocked with surprising twists and nuanced characters. (Graphic fantasy. 10-13)

Pub Date: Jan. 7, 2025

ISBN: 9781665928182

Page Count: 312

Publisher: Aladdin

Review Posted Online: Oct. 11, 2024

Kirkus Reviews Issue: Nov. 15, 2024

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