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BRAIN PLAGUE

Let's face it, individual bacteria can't be smart. But push that difficulty to the side, and Slonczewski's fascinating,...

You're playing Sim City; your sims, however, are bacteria-sized, intelligent individuals—and they're not in your computer, but physically inside your head! That's the premise of Slonczewski's sort-of sequel to her 1998 yarn, The Children Star. Artist Chrys of the city Iridis on planet Valedon, her work blocked and frustrated (she can see infrared, but struggles to communicate her vision) accepts a colony of “micros,” ring-shaped intelligent bacteria from planet Prokaryon. Artists and mathematicians, the colonists call themselves Eleutherians and take up residence in the lining of Chrys's brain. The micros regard Chrys as God, but they're constantly tempted to tweak her brain chemistry to give her extra jolts of pleasure-enhancing dopamine. Daeren, Chrys's mentor, carries a colony of “blue angels”; his other concern centers on rogue micro colonies, who enslave and consume their hosts in pursuit of Endless Light, a condition where the host is continuously blasted with dopamine. Since the micros require arsenic, the slaves often turn into vampires, searching helplessly for their next meal. Worst of all, some slave colonies are clever enough to conceal their presence from everyone save another host—and some of these hosts occupy positions of great power and influence in the government.

Let's face it, individual bacteria can't be smart. But push that difficulty to the side, and Slonczewski's fascinating, flawlessly developed, meticulously detailed scenario makes it easy to suspend disbelief.

Pub Date: Aug. 1, 2000

ISBN: 0-312-86718-2

Page Count: 384

Publisher: Tor

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2000

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DEVOLUTION

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

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Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z(2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 9, 2020

Kirkus Reviews Issue: March 1, 2020

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RED RISING

From the Red Rising Trilogy series , Vol. 1

A fine novel for those who like to immerse themselves in alternative worlds.

Set in the future and reminiscent of The Hunger Games and Game of Thrones, this novel dramatizes a story of vengeance, warfare and the quest for power.

In the beginning, Darrow, the narrator, works in the mines on Mars, a life of drudgery and subservience. He’s a member of the Reds, an “inferior” class, though he’s happily married to Eo, an incipient rebel who wants to overthrow the existing social order, especially the Golds, who treat the lower-ranking orders cruelly. When Eo leads him to a mildly rebellious act, she’s caught and executed, and Darrow decides to exact vengeance on the perpetrators of this outrage. He’s recruited by a rebel cell and “becomes” a Gold by having painful surgery—he has golden wings grafted on his back—and taking an exam to launch himself into the academy that educates the ruling elite. Although he successfully infiltrates the Golds, he finds the social order is a cruel and confusing mash-up of deception and intrigue. Eventually, he leads one of the “houses” in war games that are all too real and becomes a guerrilla warrior leading a ragtag band of rebelliously minded men and women. Although it takes a while, the reader eventually gets used to the specialized vocabulary of this world, where warriors shoot “pulseFists” and are protected by “recoilArmor.” As with many similar worlds, the warrior culture depicted here has a primitive, even classical, feel to it, especially since the warriors sport names such as Augustus, Cassius, Apollo and Mercury.

A fine novel for those who like to immerse themselves in alternative worlds.

Pub Date: Jan. 28, 2014

ISBN: 978-0-345-53978-6

Page Count: 400

Publisher: Del Rey/Ballantine

Review Posted Online: Nov. 2, 2013

Kirkus Reviews Issue: Nov. 15, 2013

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