by John R. Fultz ‧ RELEASE DATE: Jan. 3, 2012
Grisly fantasy debut and first of a trilogy from Fultz.
Immortal necromancer Elhathym appears, seemingly from nowhere, to claim the throne of Yaskatha. When proud King Trimesqua refuses to yield, Elhathym invokes a legion of the dead and slaughters everyone in the palace save for young Prince D'zan and his bodyguard, Olthacus. The pair journey to New Udurum to seek help from King Vod, a giant and sorcerer. But, tormented by guilt over an evil deed in his past, Vod has disappeared, leaving the kingdom to his wife, Queen Shaira, his sons Fangodrel, Tadarus and Vireon, and daughter Sharadza. Elhathym, it emerges meanwhile, has formed an alliance with another ancient evil sorcerer, Empress Ianthe of Khyrei. Olthacus is slain by assassins sent by Ianthe, but Tadarus and Vireon side with D'zan, while Fangodrel develops a taste for blood-magic and joins the evil allies. Rounding out the seven will be Tyro and Lyrilan of Uurz and Andoses of Shar Dni. Sharadza runs off to learn sorcery and find some magical help. Non-stop action at a blistering pace, decorated with piles of corpses, spurting blood, ghastly tortures, mayhem, monsters and assorted butchery, not to mention the requisite heroics—you get the picture. Fultz sustains it for hundreds of pages, which is a feat in itself. Inevitably, though, it ends up numbing rather than horrifying. Vigorous and vibrant, with no claim to any serious purpose—a computer game that somehow shook out as words.
Pub Date: Jan. 3, 2012
ISBN: 978-0-316-18786-2
Page Count: 600
Publisher: Orbit/Little, Brown
Review Posted Online: Dec. 12, 2011
Kirkus Reviews Issue: Jan. 1, 2012
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by Christopher Buehlman ‧ RELEASE DATE: Oct. 2, 2012
An author to watch, Buehlman is now two for two in delivering eerie, offbeat novels with admirable literary skill.
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Cormac McCarthy's The Road meets Chaucer's Canterbury Tales in this frightful medieval epic about an orphan girl with visionary powers in plague-devastated France.
The year is 1348. The conflict between France and England is nothing compared to the all-out war building between good angels and fallen ones for control of heaven (though a scene in which soldiers are massacred by a rainbow of arrows is pretty horrific). Among mortals, only the girl, Delphine, knows of the cataclysm to come. Angels speak to her, issuing warnings—and a command to run. A pack of thieves is about to carry her off and rape her when she is saved by a disgraced knight, Thomas, with whom she teams on a march across the parched landscape. Survivors desperate for food have made donkey a delicacy and don't mind eating human flesh. The few healthy people left lock themselves in, not wanting to risk contact with strangers, no matter how dire the strangers' needs. To venture out at night is suicidal: Horrific forces swirl about, ravaging living forms. Lethal black clouds, tentacled water creatures and assorted monsters are comfortable in the daylight hours as well. The knight and a third fellow journeyer, a priest, have difficulty believing Delphine's visions are real, but with oblivion lurking in every shadow, they don't have any choice but to trust her. The question becomes, can she trust herself? Buehlman, who drew upon his love of Fitzgerald and Hemingway in his acclaimed Southern horror novel, Those Across the River (2011), slips effortlessly into a different kind of literary sensibility, one that doesn't scrimp on earthy humor and lyrical writing in the face of unspeakable horrors. The power of suggestion is the author's strong suit, along with first-rate storytelling talent.
An author to watch, Buehlman is now two for two in delivering eerie, offbeat novels with admirable literary skill.Pub Date: Oct. 2, 2012
ISBN: 978-1-937007-86-7
Page Count: 432
Publisher: Ace/Berkley
Review Posted Online: Sept. 1, 2012
Kirkus Reviews Issue: Sept. 15, 2012
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by Robin Hobb ‧ RELEASE DATE: April 17, 1995
At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.
Pub Date: April 17, 1995
ISBN: 0-553-37445-1
Page Count: 368
Publisher: Spectra/Bantam
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: March 1, 1995
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