Action? Yes. Sense? Not hardly.  (Thriller. 10-15)




From the C.H.A.O.S. Novels series , Vol. 2

In this sequel to Invasion (2010), Lewis continues the series opener’s breakneck pace, fascination with gadgetry, improbable alien creatures and comic-book logic.

Young hero Colt is back with pals Oz and Danielle, only this time they’re headed to the CHAOS Military Academy (Central Headquarters Against the Occult and Supernatural). Colt’s Grandpa, a World War II hero, is the real-life basis for the Phantom Fighter, a comic-book character, and life often imitates the comics here, as when Grandpa’s car suddenly sprouts Gatling guns on each side of the hood, among other modifications. Early on, Colt learns through a memory extraction that he has been injected with the blood of the Thule, aliens who resemble six-armed walking reptiles. According to their legends, he is the “Betrayer.” The omniscient narration is usually filtered through Colt’s perspective, but there are interludes in which the stories of others are followed. Presumably this is meant to heighten suspense, but it simply manages to push the plot beyond credibility. The romance that leavened the first book is missing, and such gadgetry as “concrete foam,” two-way radio transceivers implanted in the auditory canal and clothing constructed with nanotechnology overtake the plot. The illustrations that would be integral to actual comics are sorely missed, and the simple descriptions of such improbable doings leave a lot to be desired. The ending is open for further adventures, with the Thule still threatening.

Action? Yes. Sense? Not hardly.  (Thriller. 10-15)

Pub Date: Jan. 3, 2012

ISBN: 978-1-59554-754-5

Page Count: 272

Publisher: Thomas Nelson

Review Posted Online: Oct. 12, 2011

Kirkus Reviews Issue: Nov. 1, 2011

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A bit of envelope-pushing freshens up the formula.


In honor of its 25th anniversary, a Disney Halloween horror/comedy film gets a sequel to go with its original novelization.

Three Salem witches hanged in 1693 for stealing a child’s life force are revived in 1993 when 16-year-old new kid Max completes a spell by lighting a magical candle (which has to be kindled by a virgin to work). Max and dazzling, popular classmate Allison have to keep said witches at bay until dawn to save all of the local children from a similar fate. Fast-forward to 2018: Poppy, daughter of Max and Allison, inadvertently works a spell that sends her parents and an aunt to hell in exchange for the gleeful witches. With help from her best friend, Travis, and classmate Isabella, on whom she has a major crush, Poppy has only hours to keep the weird sisters from working more evil. The witches, each daffier than the last, supply most of the comedy as well as plenty of menace but end up back in the infernal regions. There’s also a talking cat, a talking dog, a gaggle of costumed heroines, and an oblique reference to a certain beloved Halloween movie. Traditional Disney wholesomeness is spiced, not soured, by occasional innuendo and a big twist in the sequel. Poppy and her family are white, while Travis and Isabella are both African-American.

A bit of envelope-pushing freshens up the formula. (Fantasy. 10-15)

Pub Date: July 10, 2018

ISBN: 978-1-368-02003-9

Page Count: 528

Publisher: Freeform/Disney

Review Posted Online: June 17, 2018

Kirkus Reviews Issue: July 1, 2018

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This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes


From the Legend series , Vol. 1

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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