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THE GENIE GAME

From the Genie Game series , Vol. 1

Positive, powerful, and action-packed; will hook adventurous readers.

Propelled by the arrival of an unexpected birthday gift, 13-year-old Valentine Adesanya embarks on a quest to find her missing sister.

Eighth grader Valentine dreams of a creative career—she’s a “Future Feared and Fabulous Film Director”—despite the more practical expectations of her Nigerian immigrant parents. The U.S. is run by the Trio Trust, three shady mega-corporations that Valentine suspects are connected to her outspoken 23-year-old sister Vanessa’s disappearance. Strangely, Vanessa isn’t only gone, but her existence seems to have been completely forgotten by everyone in the family except Valentine. While she’s investigating, Valentine unwittingly becomes entangled in the Trio Trust’s Genie Game: She becomes a genie, or one of the General Employee Network of Immortal Engi­neers. Trapped in a bottle, she can only gain freedom from her contract by granting wishes to mortals—wishes that feed the machine of endless consumption. Set in Gloss Angeles, a dystopian version of Los Angeles characterized by consumerism, pollution, and escalating natural disasters, the story illustrates how humanity suffers when solutions to problems are sold by companies rather than created by communities. An inspirational protagonist, Valentine is shaped by society’s and her loving parents’ expectations of her as a Black girl with big dreams—and she gently defies both. The series opener is lighthearted but grapples age-appropriately with heavy themes, such as exploitation under capitalism, labor rights, and the epidemic of missing women of color.

Positive, powerful, and action-packed; will hook adventurous readers. (author’s note) (Fantasy. 10-14)

Pub Date: April 21, 2026

ISBN: 9781419764370

Page Count: 368

Publisher: Amulet/Abrams

Review Posted Online: Jan. 19, 2026

Kirkus Reviews Issue: Feb. 15, 2026

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CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 19, 2012

Kirkus Reviews Issue: July 15, 2012

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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