TROUBLE'S DAUGHTER

THE STORY OF SUSANNA HUTCHINSON, INDIAN CAPTIVE

Kirkpatrick (Keeping the Good Light, 1995) tackles a sensitive subject and makes it ring true through acute details and the well-paced growth of her real-life protagonist. Susanna Hutchinson’s family is killed in 1643 by Lenape warriors and she is taken captive. While the nine-year-old grieves, she is expected to skin game, harvest corn, and take on other chores for her Lenape family. Eventually she adapts, and starts to appreciate elements of her new life; swimming, joking, and playing were freedoms her upbringing never afforded. Susanna is ultimately able to forgive her captors, grasping that her family was killed in retaliation for the appropriation of native lands. Where the book falters is in its handling of Susanna’s ability—passed on from her mother—to have visions. Her talent is revered by the Lenape; perhaps too typically in such stories, she’s the “white” outsider who is superior to the indigenous people. When Susanna returns to the colonies, her gift reverts to a minor role in the story, making it even more of a device than a fully-formed facet of her character. In all other ways—even though to be politically correct, historically accurate, and emotionally true is all but impossible—Kirkpatrick meets or exceeds the demands of her story; readers will be engrossed by the unaffected, dense descriptions of Native American life that are abetted by an appendix on Lenape language and culture. (bibliography) (Fiction. 11-13)

Pub Date: Sept. 1, 1998

ISBN: 0-385-32600-9

Page Count: 246

Publisher: Delacorte

Review Posted Online: May 20, 2010

Kirkus Reviews Issue: Aug. 1, 1998

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This weave of perceptive, well-told tales wears its agenda with unusual grace.

WAR STORIES

Two young people of different generations get profound lessons in the tragic, enduring legacy of war.

Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”

This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)

Pub Date: July 21, 2020

ISBN: 978-1-338-29020-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: April 8, 2020

Kirkus Reviews Issue: May 1, 2020

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Rich and strange of place and premise; suspenseful and thought-provoking.

THE LEFT-HANDED FATE

An ancient inscription and a handful of inscrutable artifacts plunge three young people into both the War of 1812 and a much larger, older conflict.

Opening in Baltimore then moving on to the not-entirely-earthly town of Nagspeake (setting, in another era, of Milford’s Greenglass House, 2014), the tale centers on staid, methodical “natural philosopher” Max Ault; 12-year-old American naval officer Oliver Dexter; and fiery Lucy Bluecrowne, daughter of a renowned British privateer, captain of the titular ship. It pits them against both relentless French pursuers and mysterious men in black with eldritch abilities. The prize is a three-part device made thousands of years ago and said to be able to stop war…a superweapon, or so everyone (nearly everyone) presumes. Along with being replete with rousing chases, races, and violent explosions, the tale is uncommonly rich in memorable characters, from the central three, who all display stout hearts and hidden depths, to Lucy’s 9-year-old half brother, part-Chinese Liao: pacifist, expert lockpick, and fireworks genius extraordinaire. The labyrinthine Nagspeake itself is magical and vivid enough to serve as more than just a setting (and deservedly sports a metafictional website). Wheeler’s neatly turned monochromes capture the tale’s warmth and wonder, though (at least as she depicts it) the cast appears to be white, excepting Liao.

Rich and strange of place and premise; suspenseful and thought-provoking. (Fantasy. 11-13)

Pub Date: Aug. 23, 2016

ISBN: 978-0-8050-9800-6

Page Count: 384

Publisher: Henry Holt

Review Posted Online: May 18, 2016

Kirkus Reviews Issue: June 1, 2016

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