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THE ACADEMY

A rare realistic fiction military school novel, but it’s one that won’t recruit any readers. (Fiction. 12-16)

A fashion-mad teen is sent to a military academy to learn discipline.

Frankie knows she’s meant to work in fashion: Her blog is already a huge success, and she’s known for her personal style. But her parents believe that Frankie won’t get far without discipline and good grades—so they ship her off to the military school her grandfather attended. Privileged, strong-willed, and obsessed with fashion, blue-eyed, white-blonde Frankie has a rude awakening at Albany Military Academy, starting with meeting stern disciplinarian Lt. Sturtevant. She has to wake up at 5 a.m., do more physical exercise than she’s ever attempted before, and not break the rules—or risk being kicked out and having to repeat a year of high school back home. Frankie makes slow and unsteady progress, helped by new friends Joni (a closeted white girl) and Jack (a handsome, olive-skinned boy with cochlear implants), ultimately realizing her parents made the right decision. However, the story artificially maneuvers Frankie into having to wow Lt. Sturtevant with a leadership project proposal in order to stay at the Academy. Add in an equally contrived crisis in her relationship with Jack, and it’s hard to care how Frankie’s story ends.

A rare realistic fiction military school novel, but it’s one that won’t recruit any readers. (Fiction. 12-16)

Pub Date: May 22, 2018

ISBN: 978-0-06-240414-5

Page Count: 288

Publisher: Balzer + Bray/HarperCollins

Review Posted Online: Feb. 19, 2018

Kirkus Reviews Issue: March 1, 2018

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LEGENDARY

From the Caraval series , Vol. 2

Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play.

Garber returns to the world of bestseller Caraval (2017), this time with the focus on younger, more daring sister Donatella.

Valenda, capital of the empire, is host to the second of Legend’s magical games in a single year, and while Scarlett doesn’t want to play again, blonde Tella is eager for a chance to prove herself. She is haunted by the memory of her death in the last game and by the cursed Deck of Destiny she used as a child which foretold her loveless future. Garber has changed many of the rules of her expanding world, which now appears to be infused with magic and evil Fates. Despite a weak plot and ultraviolet prose (“He tasted like exquisite nightmares and stolen dreams, like the wings of fallen angels, and bottles of fresh moonlight.”), this is a tour de force of imagination. Themes of love, betrayal, and the price of magic (and desire) swirl like Caraval’s enchantments, and Dante’s sensuous kisses will thrill readers as much as they do Tella. The convoluted machinations of the Prince of Hearts (one of the Fates), Legend, and even the empress serve as the impetus for Tella’s story and set up future volumes which promise to go bigger. With descriptions focusing primarily on clothing, characters’ ethnicities are often indeterminate.

Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play. (glossary) (Fantasy. 12-16)

Pub Date: May 29, 2018

ISBN: 978-1-250-09531-2

Page Count: 464

Publisher: Flatiron Books

Review Posted Online: March 19, 2018

Kirkus Reviews Issue: April 1, 2018

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LEGEND

From the Legend series , Vol. 1

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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