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MISCHIEF AND MAYHEM

BORN TO BE BAD

From the Mischief and Mayhem series , Vol. 1

A rousing kickoff for the Captain Underpants crowd.

First exploits of a would-be superhero and her doughty side-cat.

Missy Go’s mother works outside the home and supports the family financially while her father runs the household. Rafi, her little brother who is adopted, is a straight-A student, unlike Missy. Afflicted with a mischievous streak but yearning to be a superhero, young gadgeteer Missy and her orange tabby cat Gizmo hie off to superhero boot camp—where, alas, she falls in with fellow camper Melvira, who uses her superpowers (or does she?) to make Missy think she’s a good friend, gets them both kicked out, and persuades her that it’s more fun to be a villain. The two have very different ideas about what constitutes villainy, though, and when pranks like stealing all the toilet paper in town don’t float her boat, Melvira trots out both a giant robot and a weapon that sucks the powers out of superheroes. At this, Missy, suited up as “Mischief,” with costumed kitty “Mayhem” attending, reluctantly switches sides. Framed mostly as a flashback, the action hurtles along through irregular panels of hyperkinetic cartoon action and snarky banter to a climactic face-off featuring epic robot battles, lots of slime and toilet paper, and, at the end, drawing lessons and space to create your own characters. Missy and her parents appear Asian; Rafi reads as Black, and the supporting cast is broadly diverse.

A rousing kickoff for the Captain Underpants crowd. (Graphic fantasy. 7-10)

Pub Date: June 15, 2021

ISBN: 978-0-06-297075-6

Page Count: 256

Publisher: Katherine Tegen/HarperCollins

Review Posted Online: April 26, 2021

Kirkus Reviews Issue: May 15, 2021

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ESCAPE FROM BAXTERS' BARN

Ironically, by choosing such a dramatic catalyst, the author weakens the adventure’s impact overall and leaves readers to...

A group of talking farm animals catches wind of the farm owner’s intention to burn the barn (with them in it) for insurance money and hatches a plan to flee.

Bond begins briskly—within the first 10 pages, barn cat Burdock has overheard Dewey Baxter’s nefarious plan, and by Page 17, all of the farm animals have been introduced and Burdock is sharing the terrifying news. Grady, Dewey’s (ever-so-slightly) more principled brother, refuses to go along, but instead of standing his ground, he simply disappears. This leaves the animals to fend for themselves. They do so by relying on their individual strengths and one another. Their talents and personalities match their species, bringing an element of realism to balance the fantasy elements. However, nothing can truly compensate for the bland horror of the premise. Not the growing sense of family among the animals, the serendipitous intervention of an unknown inhabitant of the barn, nor the convenient discovery of an alternate home. Meanwhile, Bond’s black-and-white drawings, justly compared to those of Garth Williams, amplify the sense of dissonance. Charming vignettes and single- and double-page illustrations create a pastoral world into which the threat of large-scale violence comes as a shock.

Ironically, by choosing such a dramatic catalyst, the author weakens the adventure’s impact overall and leaves readers to ponder the awkward coincidences that propel the plot. (Animal fantasy. 8-10)

Pub Date: July 7, 2015

ISBN: 978-0-544-33217-1

Page Count: 256

Publisher: HMH Books

Review Posted Online: March 31, 2015

Kirkus Reviews Issue: April 15, 2015

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THE ADVENTURES OF INVISIBLE BOY

A fun-filled adventure that celebrates the true superpowers of the middle-grade imagination: chaos and creativity.

Two dramatically different boys acquire the power of invisibility, with raucous results.

Stanley is anxious about starting a new school—it’s the middle of the year, and everyone else already knows each other. He’s also poorly prepared for the Science Fair, for which he creates a wonky robot cobbled together from recyclable materials. Gene, an aspiring scientist with a collection of crackpot inventions, has a far more ambitious entry: a powerful stain remover. Both Stanley and Gene become drenched in the mixture and are rendered invisible. Stanley, in stealth mode, explores his new town and enjoys relief from social pressures. Meanwhile, Gene, incensed that Stanley’s robot has won first prize, takes revenge, secretly wreaking havoc by vandalizing bikes and destroying Stanley’s treehouse. Though Stanley’s search for justice and an invisibility antidote drives the plot, the book’s buzzy energy relies on Gene’s zany creations. The conflict between aspiring hero and eager villain reaches its apex in Gene’s basement laboratory, where the two battle each other using Gene’s collection of contraptions in a broadly comical, captivating denouement. In the wake of this destruction, the boys’ final reconciliation opens the door for more creative adventures. Action-packed artwork feels reminiscent of comic strips or animated shows; Stanley recalls a particularly earnest Calvin (of Calvin and Hobbes), while Gene is reminiscent of the titular character on Dexter’s Lab. Both Stanley and Gene are white.

A fun-filled adventure that celebrates the true superpowers of the middle-grade imagination: chaos and creativity. (Graphic fantasy. 7-10)

Pub Date: Jan. 30, 2024

ISBN: 9780593532645

Page Count: 176

Publisher: Putnam

Review Posted Online: Oct. 21, 2023

Kirkus Reviews Issue: Nov. 15, 2023

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