Next book

LION'S GAME

MASTERS OF MALI

An intriguing, confident first entry in what promises to be a riveting historical series.

Awards & Accolades

Our Verdict

  • Our Verdict
  • GET IT

The descendant of a murdered Mali king seeks revenge in Brown’s historical graphic novel series opener.

In the year 1300, the king (or Mansa) of the Mali Empire is betrayed by the rival Keita clan; they attack, and only the king’s daughter, the princess Yafa, and her newborn survive the massacre. She escapes the capital city of Niani swearing revenge. Roughly 120 years later, the young assassin Diata, Yafa’s descendant, arrives in Timbuktu seeking a route to Niani to exact vengeance. The Keita clan have maintained control of the empire amidst power shifts amid the ruling castes of Mali society, but their current leader, Foamed, believes that concentrating power within the warrior (Ton-tigi) and noble castes (Horon) impedes society. He has called for a national tournament to determine the next Sankar Zouma, a prestigious military position, and has opened it to men of any caste, including the artisans (Nyamakala) and the enslaved (Jonow). Diata convinces his family to let him compete, despite being only 19 years old. His name translates to “lion,” and, while his powers aren't explained, he possesses the strength, hyper-senses, and reflexes of his namesake. Illustrator Thy uses a manga comic style to render the rich visual world of 15th-century Mali with distinctive character designs and dynamic, bloody fight scenes. Brown orchestrates many moving pieces and creates opportunities for the brash and stoic Diata to grow throughout the series, even inserting humorous beats (“Watch out for the vipers tonight. They can get pretty aggressive around this time of year”) in the brisk, high-stakes plot. The work depicts many cultural and societal norms that are at times hard to keep track of, but breaks in the chapters provide more context, and Brown avoids overloading his dialogue with exposition. With many viable warriors in the mix, the tournament—and the empire’s future—is anyone’s game.

An intriguing, confident first entry in what promises to be a riveting historical series.

Pub Date: Dec. 12, 2023

ISBN: 9798988182801

Page Count: 148

Publisher: Black Sands Entertainment

Review Posted Online: Sept. 29, 2023

Kirkus Reviews Issue: Nov. 15, 2023

Awards & Accolades

Likes

  • Readers Vote
  • 10


Our Verdict

  • Our Verdict
  • GET IT


  • New York Times Bestseller

Next book

VERITY VOX AND THE CURSE OF FOXFIRE

From the Verity Vox series , Vol. 1

A sweet if muddled tale of the magic of Appalachia.

Awards & Accolades

Likes

  • Readers Vote
  • 10


Our Verdict

  • Our Verdict
  • GET IT


  • New York Times Bestseller

A teenage witch goes up against the evil king of the mountain to save a cursed village.

Witch-in-training Verity Vox has spent a year apiece in different villages, helping in any way she can as she learns her art. When it’s time to move on, she receives a sign that shows her where to go next. When the latest sign appears in the form of a note begging for help that floats down on a leaf, she’s eager for the challenge. Verity winds up in Foxfire, a village in the Appalachian mountains that’s been magically cut off from the rest of the world for years, leaving its people close to starvation. The root of their suffering is a man they know as Earl, who lives in the hills and strikes deals with the townspeople that ultimately cause crops to wither, folks to disappear, and the only bridge out of the valley to crumble. Verity is determined to change the villagers’ fortunes, but to do so she’ll have to face off against not just Earl but the ancient power of the mountains itself. Loosely based on the Germanic Erlking legend and told in a voice reminiscent of folktales, the story features a queer romance and a cast that presents white. The convoluted magic system undercuts the strong themes of reciprocity, poverty, and privilege, but Appalachian readers will instantly recognize home.

A sweet if muddled tale of the magic of Appalachia. (Fantasy. 13-18)

Pub Date: Aug. 5, 2025

ISBN: 9798890032706

Page Count: 336

Publisher: Page Street

Review Posted Online: May 30, 2025

Kirkus Reviews Issue: July 1, 2025

Next book

ANYA'S GHOST

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and...

A deliciously creepy page-turning gem from first-time writer and illustrator Brosgol finds brooding teenager Anya trying to escape the past—both her own and the ghost haunting her.

Anya feels out of place at her preppy private school; embarrassed by her Russian heritage, she has worked hard to lose her accent and to look more like everyone else. After a particularly frustrating morning at the bus stop, Anya storms off, only to accidentally fall down a well. Down in the dark hole, she meets Emily, a ghost who claims to be a murder victim trapped down in the dank abyss for 90 years. With Emily’s help, Anya manages to escape, though once free, she learns that Emily has traveled out with her. At first, Emily seems like the perfect friend; however, once her motives become clear, Anya learns that “perfect” may only be an illusion. A moodily atmospheric spectrum of grays washes over the clean, tidy panels, setting a distinct stage before the first words appear. Brosgol’s tight storytelling invokes the chilling feeling of Neil Gaiman’s Coraline (2002), though for a decidedly older set. 

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and outward appearance. (Graphic supernatural fiction. 12 & up)

Pub Date: June 7, 2011

ISBN: 978-1-59643-552-0

Page Count: 224

Publisher: First Second

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

Close Quickview