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SINK OR SWIM

From the Just Roll With It series , Vol. 2

Earnest summertime adventures and lessons on self-love.

Camp was going to be amazing for Tyler de Lugo and his best friends, Max and Heather Allen, in this stand-alone follow-up to Just Roll With It (2021).

But then Ty broke his arm and missed an entire season as captain of the swim team. Afterward, Ty ghosted the siblings, so their arrival at Silver Falls is fraught with hurt feelings. Ty, who has brown skin and wavy black hair, can’t bring himself to go in the water, let alone participate in a swimming competition. Yet camp also brings Ty a new group of friends and advice from a quirky counselor. He hunts for bugs and develops an interest in tabletop role-playing games. Ty, along with Max and Heather, who have light skin and red hair, take on the challenge of building a canoe from scratch. All these experiences buoy him as he feels like he’s drowning, but Max’s forgiveness is still in question—and so are the feelings of Ty’s secret crush. Agarwal’s loose designs and casual, sketchy, bright style express both poignancy and humor, and her characters’ facial expressions are adorable. Ty’s overwhelming feelings of depression are shown by waves washing over him and blurred text in speech bubbles. After his injury and subsequent weight gain, Ty’s self-loathing is clearly evident, but readers may be left wanting a stronger impression of who he is outside of his struggles.

Earnest summertime adventures and lessons on self-love. (Graphic fiction. 9-12)

Pub Date: June 4, 2024

ISBN: 9780593125519

Page Count: 320

Publisher: Random House Graphic

Review Posted Online: March 23, 2024

Kirkus Reviews Issue: April 15, 2024

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BUILDING 903

A successful call for creating and imagining, even if the story itself falls short.

In the dystopian, totalitarian world of 2099, 14-year-old Tessa and her family are desperate to solve the mystery of her twin brother Theo’s disappearance.

Tessa is growing up in a time when playgrounds are historical relics, surveillance cameras are everywhere, music is outlawed, and owning books is illegal. Under the absolute rule of Zokiris, the decadeslong leader of her territory, people are heavily controlled. When Theo vanishes under mysterious circumstances and his name is erased from the Territory Statistics list, Tessa’s 135-year-old neighbor, Miriam, gives the family contraband books that become central to figuring out Theo’s whereabouts. Most books have long since been seized and stored away in Building 903; Tessa is intrigued by their presence in her home, while her mother is terrified. Lowry, the acclaimed, award-winning author of The Giver (1993), shines in her creation of uncomfortably believable dystopian societies. Tessa’s painfully limited world is fully imagined, with its own history, laws, and norms. Her relationship with her brother reads as realistic and tender and is crucial to the mystery. Miriam is the most strongly developed character: wise and independent, unafraid and hopeful. While the climb to the book’s climax is captivating, the hurried resolution is disappointing. The powerful messaging around the importance of literature and imagination certainly resonates, however. The main characters present white.

A successful call for creating and imagining, even if the story itself falls short. (Dystopian. 9-12)

Pub Date: Sept. 29, 2026

ISBN: 9780063515109

Page Count: 240

Publisher: Clarion/HarperCollins

Review Posted Online: July 6, 2026

Kirkus Reviews Issue: Aug. 1, 2026

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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