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THE DARK HORSE

In spare, powerful prose, set in northern Atlantic lands, Sedgwick tells a coming-of-age story steeped in mystery and danger. Fifteen-year-old Sigurd lives with his tribe, the Storn, in an isolated coastal village. Four years earlier, an expedition hunting wolves had brought back a girl known as Mouse, apparently raised by wolves, and now adopted into Sig’s family. Despite Mouse’s reticence and three years difference in age, the two are close friends. Mouse remains an outsider to other villagers, in part because of her magical power to cast herself into the minds of animals. One day when the two are searching for sea cabbage to make up for the poor fishing that has plagued the village for years, they find a mysterious box. Soon a vicious stranger appears looking for the box, after which the village’s relatively tranquility disappears with the coming of the Dark Horse, a host of warlike horsemen. The rush of events and onslaught of danger push Sig into manhood before his time as he takes on leadership of the Storn. At the same time, the Dark Horse prompts memories in Mouse that lead to a change of character and acts of betrayal that are inadequately foreshadowed and feel abrupt. Sig’s first-person narrative, which include flashbacks that give background, alternate with short chapters of present-day action, with each chapter headed by a small, boxed illustration. Using short, strong words appropriate to the Nordic setting, Sedgwick (Witch Hill, not reviewed, etc.) crafts an effective tale that, despite the unconvincing transformation of Mouse, will draw readers in and keep them entranced. (Fiction. 10-14)

Pub Date: Feb. 11, 2003

ISBN: 0-385-73054-3

Page Count: 160

Publisher: Wendy Lamb/Random

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Dec. 1, 2002

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THE GIRL OF FIRE AND THORNS

From the Girl of Fire and Thorns series , Vol. 1

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel,...

Adventure drags our heroine all over the map of fantasyland while giving her the opportunity to use her smarts.

Elisa—Princess Lucero-Elisa de Riqueza of Orovalle—has been chosen for Service since the day she was born, when a beam of holy light put a Godstone in her navel. She's a devout reader of holy books and is well-versed in the military strategy text Belleza Guerra, but she has been kept in ignorance of world affairs. With no warning, this fat, self-loathing princess is married off to a distant king and is embroiled in political and spiritual intrigue. War is coming, and perhaps only Elisa's Godstone—and knowledge from the Belleza Guerra—can save them. Elisa uses her untried strategic knowledge to always-good effect. With a character so smart that she doesn't have much to learn, body size is stereotypically substituted for character development. Elisa’s "mountainous" body shrivels away when she spends a month on forced march eating rat, and thus she is a better person. Still, it's wonderfully refreshing to see a heroine using her brain to win a war rather than strapping on a sword and charging into battle.

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel, reminiscent of Naomi Kritzer's Fires of the Faithful (2002), keeps this entry fresh. (Fantasy. 12-14)

Pub Date: Sept. 1, 2011

ISBN: 978-0-06-202648-4

Page Count: 432

Publisher: Greenwillow Books

Review Posted Online: July 19, 2011

Kirkus Reviews Issue: Aug. 1, 2011

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I AM NUMBER FOUR

From the Lorien Legacies series , Vol. 1

If it were a Golden Age comic, this tale of ridiculous science, space dogs and humanoid aliens with flashlights in their hands might not be bad. Alas... Number Four is a fugitive from the planet Lorien, which is sloppily described as both "hundreds of lightyears away" and "billions of miles away." Along with eight other children and their caretakers, Number Four escaped from the Mogadorian invasion of Lorien ten years ago. Now the nine children are scattered on Earth, hiding. Luckily and fairly nonsensically, the planet's Elders cast a charm on them so they could only be killed in numerical order, but children one through three are dead, and Number Four is next. Too bad he's finally gained a friend and a girlfriend and doesn't want to run. At least his newly developing alien powers means there will be screen-ready combat and explosions. Perhaps most idiotic, "author" Pittacus Lore is a character in this fiction—but the first-person narrator is someone else entirely. Maybe this is a natural extension of lightly hidden actual author James Frey's drive to fictionalize his life, but literature it ain't. (Science fiction. 11-13)

     

 

Pub Date: Aug. 17, 2010

ISBN: 978-0-06-196955-3

Page Count: 448

Publisher: Harper/HarperCollins

Review Posted Online: Dec. 22, 2010

Kirkus Reviews Issue: Aug. 1, 2010

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