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DRAGONS VS. ROBOTS

From the Dragon Ops series , Vol. 2

A fast-paced adventure that promotes harmful messages around disability.

An avid gamer and his sister enter an apocalyptic virtual reality world to rescue their imprisoned friend.

After getting trapped and nearly killed in Dragon Ops, a fantasy augmented-reality theme park, Ian Rivera has sworn off the internet. He’s haunted by visions of Atreus, a vicious AI dragon who escaped from the game. When Ian and his sister receive a plea for help from their friend Ikumi, a digitized copy of the Dragon Ops creator’s deceased daughter, Ian must face his worst fears to set her free from Mech Ops, a virtual reality game about robots and zombies. A troubling theme touting video games as a glorious “equalizer” runs throughout, clearly positioning disability as negative and its elimination in the virtual environment as a positive. Starr, a Black woman whose role seems to be to teach Ian about coping with trauma, uses a wheelchair but plays the most physically mobile character (without a wheelchair) in the game, stating, “We may not be able to run in real life. But we can fly in his games.” When Ian learns that the Mech Ops chimpanzee beta tester uses sign language in real life but is able—and prefers—to speak inside the game, he thinks, “This was so awesome. It was really hard to see it as a castle of evil.” The book follows a White default; the Riveras’ surname may be intended to cue them as Latinx.

A fast-paced adventure that promotes harmful messages around disability. (Science fiction. 8-12)

Pub Date: June 8, 2021

ISBN: 978-0-7595-5518-1

Page Count: 384

Publisher: Little, Brown

Review Posted Online: April 26, 2021

Kirkus Reviews Issue: May 15, 2021

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BUILDING 903

A successful call for creating and imagining, even if the story itself falls short.

In the dystopian, totalitarian world of 2099, 14-year-old Tessa and her family are desperate to solve the mystery of her twin brother Theo’s disappearance.

Tessa is growing up in a time when playgrounds are historical relics, surveillance cameras are everywhere, music is outlawed, and owning books is illegal. Under the absolute rule of Zokiris, the decadeslong leader of her territory, people are heavily controlled. When Theo vanishes under mysterious circumstances and his name is erased from the Territory Statistics list, Tessa’s 135-year-old neighbor, Miriam, gives the family contraband books that become central to figuring out Theo’s whereabouts. Most books have long since been seized and stored away in Building 903; Tessa is intrigued by their presence in her home, while her mother is terrified. Lowry, the acclaimed, award-winning author of The Giver (1993), shines in her creation of uncomfortably believable dystopian societies. Tessa’s painfully limited world is fully imagined, with its own history, laws, and norms. Her relationship with her brother reads as realistic and tender and is crucial to the mystery. Miriam is the most strongly developed character: wise and independent, unafraid and hopeful. While the climb to the book’s climax is captivating, the hurried resolution is disappointing. The powerful messaging around the importance of literature and imagination certainly resonates, however. The main characters present white.

A successful call for creating and imagining, even if the story itself falls short. (Dystopian. 9-12)

Pub Date: Sept. 29, 2026

ISBN: 9780063515109

Page Count: 240

Publisher: Clarion/HarperCollins

Review Posted Online: July 6, 2026

Kirkus Reviews Issue: Aug. 1, 2026

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LEGACY AND THE DOUBLE

From the Legacy series , Vol. 2

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship.

A young tennis champion becomes the target of revenge.

In this sequel to Legacy and the Queen (2019), Legacy Petrin and her friends Javi and Pippa have returned to Legacy’s home province and the orphanage run by her father. With her friends’ help, she is in training to defend her championship when they discover that another player, operating under the protection of High Consul Silla, is presenting herself as Legacy. She is so convincing that the real Legacy is accused of being an imitation. False Legacy has become a hero to the masses, further strengthening Silla’s hold, and it becomes imperative to uncover and defeat her. If Legacy is to win again, she must play her imposter while disguised as someone else. Winning at tennis is not just about money and fame, but resisting Silla’s plans to send more young people into brutal mines with little hope of better lives. Legacy will have to overcome her fears and find the magic that allowed her to claim victory in the past. This story, with its elements of sports, fantasy, and social consciousness that highlight tensions between the powerful and those they prey upon, successfully continues the series conceived by late basketball superstar Bryant. As before, the tennis matches are depicted with pace and spirit. Legacy and Javi have brown skin; most other characters default to White.

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship. (Fantasy. 9-12)

Pub Date: Aug. 24, 2021

ISBN: 978-1-949520-19-4

Page Count: 224

Publisher: Granity Studios

Review Posted Online: July 27, 2021

Kirkus Reviews Issue: Aug. 15, 2021

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