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DRAGONS VS. ROBOTS

From the Dragon Ops series , Vol. 2

A fast-paced adventure that promotes harmful messages around disability.

An avid gamer and his sister enter an apocalyptic virtual reality world to rescue their imprisoned friend.

After getting trapped and nearly killed in Dragon Ops, a fantasy augmented-reality theme park, Ian Rivera has sworn off the internet. He’s haunted by visions of Atreus, a vicious AI dragon who escaped from the game. When Ian and his sister receive a plea for help from their friend Ikumi, a digitized copy of the Dragon Ops creator’s deceased daughter, Ian must face his worst fears to set her free from Mech Ops, a virtual reality game about robots and zombies. A troubling theme touting video games as a glorious “equalizer” runs throughout, clearly positioning disability as negative and its elimination in the virtual environment as a positive. Starr, a Black woman whose role seems to be to teach Ian about coping with trauma, uses a wheelchair but plays the most physically mobile character (without a wheelchair) in the game, stating, “We may not be able to run in real life. But we can fly in his games.” When Ian learns that the Mech Ops chimpanzee beta tester uses sign language in real life but is able—and prefers—to speak inside the game, he thinks, “This was so awesome. It was really hard to see it as a castle of evil.” The book follows a White default; the Riveras’ surname may be intended to cue them as Latinx.

A fast-paced adventure that promotes harmful messages around disability. (Science fiction. 8-12)

Pub Date: June 8, 2021

ISBN: 978-0-7595-5518-1

Page Count: 384

Publisher: Little, Brown

Review Posted Online: April 26, 2021

Kirkus Reviews Issue: May 15, 2021

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TUCK EVERLASTING

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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NURA AND THE IMMORTAL PALACE

An enthralling fantasy debut exploring exploitation by those in power.

Will 12-year-old Nura be able to outsmart the trickster jinn and save herself and her friends?

Nura lives in the fictional Pakistani town of Meerabagh, where she has worked mining mica to help support her family of five—her mother, herself, and her three younger siblings—since her father’s death. In the mines she has the company of her best friend, Faisal, who is teased by other kids for his stutter, and she enjoys small pleasures like splurging on gulab jamun. Although Maa wants Nura to stop working and attend school, she has no interest in classroom learning and hopes to save up to send her younger siblings to school instead so they can break the family’s cycle of poverty. Following a mining accident in which Faisal and others are lost in the rubble, Nura goes to the rescue. In her quest, she is plunged into the magical, glittering jinn realm, where nothing is as it seems. The author seamlessly weaves into the worldbuilding of the story commentary on real-life problems such as the ravages of child labor and systems that perpetuate inequities. An informative author’s note further explores present-day global cycles of oppression as well as the life-changing power of education. This action-packed story set in a Muslim community moves at a fast pace, with evocative writing that brings the fantasy world to life and lyrical imagery to describe emotions.

An enthralling fantasy debut exploring exploitation by those in power. (Fantasy. 8-12)

Pub Date: July 5, 2022

ISBN: 978-0-7595-5795-6

Page Count: 272

Publisher: Jimmy Patterson/Little, Brown

Review Posted Online: April 26, 2022

Kirkus Reviews Issue: May 15, 2022

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