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TRICKSTER

NATIVE AMERICAN TALES: A GRAPHIC COLLECTION

Vigorously rendered in striking graphic format, this robust anthology of 21 Native American folktales features a bevy of wily rascals in a veritable smorgasbord of trickster tales. Told in the words of Native American storytellers from many nations, these tales use the trickster to teach moral lessons and explain such natural events as how the rabbit got its puffy tail, why the buzzard has no feathers on its head, why the owl guards burial sites or why geese fly in a V formation. Relying on cunning and craft to survive, outwit and amuse, the tricksters include coyote, raven, rabbit, raccoon, wolf, beaver and dog as well as human tricksters like Moshup, Ishjinki and Waynaboozhoo. Each tale is illustrated by a different artist in strikingly different styles, some comic and some realistic but all surprisingly suited to their stories, while the graphic sequencing provides action and emotional detail only suggested by the storyteller. Packaged in a chunky, square-shaped volume, this unique collection of Native American folklore invites readers to sample and savor each colorful, wily tale. (editor’s notes, contributors’ bios) (Graphic folklore. 10 & up)

Pub Date: June 1, 2010

ISBN: 978-1-55591-724-1

Page Count: 232

Publisher: Fulcrum

Review Posted Online: June 3, 2010

Kirkus Reviews Issue: May 15, 2010

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HERE

A gorgeous symphony.

Illustrator McGuire (What’s Wrong With This Book, 1997, etc.) once again frames a fixed space across the millennia.

McGuire’s original treatment of the concept—published in 1989 in Raw magazine as six packed pages—here gives way to a graphic novel’s worth of two-page spreads, and the work soars in the enlarged space. Pages unspool like a player-piano roll, each spread filled by a particular time, while inset, ever shifting panels cut windows to other eras, everything effervescing with staggered, interrelated vignettes and arresting images. Researchers looking for Native American artifacts in 1986 pay a visit to the house that sprouts up in 1907, where a 1609 Native American couple flirtatiously recalls the legend of a local insatiable monster, while across the room, an attendee of a 1975 costume party shuffles in their direction, dressed as a bear with arms outstretched. A 1996 fire hose gushes into a 1934 floral bouquet, its shape echoed by a billowing sheet on the following page, in 2015. There’s a hint of Terrence Malick’s beautiful malevolence as panels of nature—a wolf in 1430 clenching its prey’s bloody haunch; the sun-dappled shallows of 2113’s new sea—haunt scenes of domesticity. McGuire also plays with the very concept of panels: a boy flaunts a toy drum in small panels of 1959 while a woman in 1973 sets up a projection screen (a panel in its own right) that ultimately displays the same drummer boy from a new angle; in 2050, a pair of old men play with a set of holographic panels arranged not unlike the pages of the book itself and find a gateway to the past. Later spreads flash with terrible and ancient supremacy, impending cataclysm, and distant, verdant renaissance, then slow to inevitable, irresistible conclusion. The muted colors and soft pencils further blur individual moments into a rich, eons-spanning whole.

A gorgeous symphony.

Pub Date: Dec. 9, 2014

ISBN: 978-0-375-40650-8

Page Count: 320

Publisher: Pantheon

Review Posted Online: Oct. 14, 2014

Kirkus Reviews Issue: Nov. 1, 2014

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THE MERCHANT OF VENICE

Of late, there have been many unsuccessful attempts to adapt Shakespeare into the graphic-novel format; Hinds’s beautiful new offering now sets the standard that all others will strive to meet. Presenting readers with deftly drawn characters (based on live models) and easily read dialogue that modulates over the course of the work from adapted prose to the original Shakespeare, he re-works the classic Shakespeare play of deception, greed and revenge. Though located in a modern setting, readers will easily follow the premise and find themselves lost in the intricately lovely Venetian backdrop. While this adaptation may leave purists sniffing at the omission of entire scenes and characters, Hinds carefully explains to his readers in a note why and how he made those choices. A deceptively simple graphic novel on the surface, this volume begs for multiple readings on a closer level, at the same time acting as a wonderful introduction to the original. Easily on a par with his stellar adaptation of Beowulf (2007), it’s a captivating, smartly executed work. (Graphic novel. 12+)

Pub Date: May 1, 2008

ISBN: 978-0-7636-3024-9

Page Count: 80

Publisher: Candlewick

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 1, 2008

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