Dungeons & Dragons meets Choose Your Own Adventure in this resurrection of the Endless Quest series.
In this second-person point-of-view narrative, readers are positioned as a Fighter who wakes up in the Underdark, bound and unarmed, having been enslaved by a drow. In standard CYOA format, at critical moments readers must choose what they will do and then turn to the page number assigned to said choice. Based on choices, there are over 20 separate endings that readers might experience. This wide range of conclusions includes gruesome ends, permanent captivity, and escape to adventure another day. A drawback of having so many endings in the slim volume is that many of the decision trees are quite short, forcing readers to go back and try another path. Readers restarting from a poor choice who are unfamiliar with Dungeons & Dragons races and naming conventions may struggle to keep track among the represented fantasy races (drow, gnome, dwarf, orc, goblin, kuo-toa, etc.) and locations (such as Menzoberranzan, Gracklstugh, and Velkynvelve); experienced players will get a kick out of the familiar full-color Wizards of the Coast art. Choices include fight or flight, whom to ally with, and courage versus cowardice. The two longest decision trees lead to an adventure involving a stolen dragon egg or a Demogorgon showdown. Publishing simultaneously are CYOAs for other D&D classes: Cleric, Rogue, and Wizard.
A diversion that’s neither a critical hit nor a fumble. (Novelty fantasy. 9-13)