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KATE CULHANE

A GHOST STORY

A shivery ghost story from Ireland that will surely appeal to lovers of the macabre. Young Kate Culhane finds that nothing goes well for her after her mother dies. One darkening day she accidentally steps on a newly dug grave and is caught by the ghostly figure beneath it. He commands her to carry him on her back to town, and she must obey. Rejecting two households where he senses holy water, he makes her take him inside a merchant’s house, where he forces her to make him a grisly repast: oatmeal mixed with the blood of the house’s three sons. Kate hides her portion of the meal in her kerchief, and when she is forced to carry the ghost back, she escapes sharing the grave with him, but not before learning the secret of his gold and of the restoration of the three boys. She makes the merchant promise that she can marry the oldest if she restores his sons to life. Thereupon, she feeds them the saved oatmeal and blood. All goes well, and Kate has her new husband dig up the ghost’s gold, which they share with all. Spectral figures, Gothic hues, and Rackham-esque lines are used very effectively in the watercolor pictures, which are fully as scary as the text. (source note) (Picture book/folktale. 9-12)

Pub Date: July 1, 2001

ISBN: 1-58717-058-2

Page Count: 40

Publisher: SeaStar/North-South

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2001

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DIARY OF A WIMPY KID

A NOVEL IN CARTOONS

From the Diary of a Wimpy Kid series , Vol. 1

Certain to elicit both gales of giggles and winces of sympathy (not to mention recognition) from young readers.

First volume of a planned three, this edited version of an ongoing online serial records a middle-school everykid’s triumphs and (more often) tribulations through the course of a school year.

Largely through his own fault, mishaps seem to plague Greg at every turn, from the minor freak-outs of finding himself permanently seated in class between two pierced stoners and then being saddled with his mom for a substitute teacher, to being forced to wrestle in gym with a weird classmate who has invited him to view his “secret freckle.” Presented in a mix of legible “hand-lettered” text and lots of simple cartoon illustrations with the punch lines often in dialogue balloons, Greg’s escapades, unwavering self-interest and sardonic commentary are a hoot and a half. 

Certain to elicit both gales of giggles and winces of sympathy (not to mention recognition) from young readers. (Fiction. 9-11)

Pub Date: April 1, 2007

ISBN: 0-8109-9313-9

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 2007

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ESCAPE

Thrills galore for gamers willing to go along for the ride.

A new virtual-reality theme park goes haywire on a crowd of young ­­victims, er, visitors in Alexander’s latest screamfest.

Having scored one of just 100 coveted preview tickets to a cutting-edge, kids-only venue dubbed ESCAPE, budding amusement park fan and designer Cody Baxter is looking forward to a life-changing experience. What he gets is more of a life-threatening one, as games and rides with names like Triassic Terror and Haunted Hillside not only pit him against a monster and then zombies—or sometimes a monster and zombies—as well as ruthless competing players, but seem tailored to play on individual personal terrors. And, in some never explained way, the VR quickly turns into real battles that inflict real wounds even as the real settings shift with sudden, dizzying unpredictability. Teaming up with loyal new friends Jayson Torn and Inga Andersdottir, the former described as being Japanese and White and the latter as Norwegian, Cody (who seems to default to White) struggles for survival, learning ultimately that ESCAPE was created by an evil genius with an ulterior motive who is convinced that he can teach children a salutary lesson. The plot’s no more logical in its twists and contrivances than the premise, but the author’s knack for spinning out nightmarish situations is definitely on display here as the tale careens toward a properly lurid outcome.

Thrills galore for gamers willing to go along for the ride. (Light horror. 9-12)

Pub Date: June 7, 2022

ISBN: 978-1-338-26047-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: March 15, 2022

Kirkus Reviews Issue: April 1, 2022

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