New authors Galvin and Speakman present 12-year-old Californian Parker Quarry in stock but action-packed, third-person chapters alternating with the ancient journals of Vesiroth (circa 1,200-900 B.C.).
Apparently well-educated for his time, farmer Vesiroth writes of accessing magick and the power of the Nexus after the tragic loss of his family. But working with the magick of the Nexus “erodes the soul,” and soon Vesiroth is creating an increasingly corrupt family of genies who are eventually entrapped in metal canister-lamps. Meanwhile, back in the modern-day storyline, Parker has been transplanted to New Hampshire after getting into trouble one too many times. There, he, his cousin Theo, and the lovely overachiever Reese have released one of the genies and, after requesting a Porsche (they’re 12, after all), have run afoul of a throat-slitting cult. Brutal members of the Path worship the genies and appear capable of anything—except accurately aiming their endless supply of machine guns or missiles. With a massive rolling globe in a museum, endless chases on foot, car, and airplane, and the fortuitous appearance of a polar bear, there is no end to the assorted excitement. Gratuitous references to the Disney empire, along with a made-for-the-big-screen feel suggest this first of a two-part series may find its way into theaters, where the fast pace may eclipse the energetic but uneven plot.
Mythology, magick, and mayhem—but mostly, mayhem. (Adventure. 9-12)