by Michael Moorcock ‧ RELEASE DATE: Nov. 1, 1995
Fix-up novel (and first of a projected series) derived from various stories, 199194, and, like most of Moorcock's fantasies (The Revenge of the Rose, 1991, etc.), set in the ``multiverse'' where almost anything can happen, sometime, and usually does. In this particular variant, called First Ether, black races now dominate. ``Color spots''—whirling, churning blobs of energy- -appeared and were tapped for energy, but a disastrous attempt to harness a huge spot off Biloxi, Mississippi, has resulted in the Biloxi Fault, a voracious maelstrom of fluxes that's destabilizing reality. In such uncertain conditions, only the ``jugadors,'' or master gamblers, prosper. Jack Karaquazian and Colinda Dovero are lovers until Colinda, obsessed with the idea of higher realities, dives into a color spot and vanishes. Later, Jack will join with his friend Sam Oakenhurst, and his beloved, the half-plant, half- animal Rose, to play the Game of Time. Interspersed with these gnomic goings-on are descriptions of the Chaos Engineers who, in peculiar vessels, navigate the Second Ether in voyages of exploration, and whose exploits are considered to be solely fictional . . . until Rose explains that the Game of Time is ``a story created by the Chaos Engineers and the Singularity but affecting all reality.'' Entering the Game, Jack hopes to find Colinda, while Rose and Sam have ambitions to remold reality itself. Familiar Moorcock preoccupations embellished in an elusive and calculating style. Readers unimpressed by recondite, non-narrative transmogrifications may well find it dreadfully pretentious and self-indulgent.
Pub Date: Nov. 1, 1995
ISBN: 0-688-14362-8
Page Count: 352
Publisher: Avon/HarperCollins
Review Posted Online: June 24, 2010
Kirkus Reviews Issue: Oct. 1, 1995
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edited by Michael Moorcock
by Kevin Hearne ‧ RELEASE DATE: Feb. 4, 2020
A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.
Book 2 of Hearne's latest fantasy trilogy, The Seven Kennings (A Plague of Giants, 2017), set in a multiracial world thrust into turmoil by an invasion of peculiar giants.
In this world, most races have their own particular magical endowment, or “kenning,” though there are downsides to trying to gain the magic (an excellent chance of being killed instead) and using it (rapid aging and death). Most recently discovered is the sixth kenning, whose beneficiaries can talk to and command animals. The story canters along, although with multiple first-person narrators, it's confusing at times. Some characters are familiar, others are new, most of them with their own problems to solve, all somehow caught up in the grand design. To escape her overbearing father and the unreasoning violence his kind represents, fire-giant Olet Kanek leads her followers into the far north, hoping to found a new city where the races and kennings can peacefully coexist. Joining Olet are young Abhinava Khose, discoverer of the sixth kenning, and, later, Koesha Gansu (kenning: air), captain of an all-female crew shipwrecked by deep-sea monsters. Elsewhere, Hanima, who commands hive insects, struggles to free her city from the iron grip of wealthy, callous merchant monarchists. Other threads focus on the Bone Giants, relentless invaders seeking the still-unknown seventh kenning, whose confidence that this can defeat the other six is deeply disturbing. Under Hearne's light touch, these elements mesh perfectly, presenting an inventive, eye-filling panorama; satisfying (and, where appropriate, well-resolved) plotlines; and tensions between the races and their kennings to supply much of the drama.
A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.Pub Date: Feb. 4, 2020
ISBN: 978-0-345-54857-3
Page Count: 592
Publisher: Del Rey/Ballantine
Review Posted Online: Nov. 24, 2019
Kirkus Reviews Issue: Dec. 15, 2019
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by Kevin Hearne
by Samantha Shannon ‧ RELEASE DATE: March 7, 2017
A tantalizing, otherworldy adventure with imagination that burns like fire.
The third installment of this fantasy series (The Bone Season, 2013; The Mime Order, 2015) expands the reaches of the fight against Scion far beyond London.
Paige Mahoney, though only 19, serves as the Underqueen of the Mime Order. She's the leader of the Unnatural community in London, a city serving under the ever more militaristic Scion, whose government is based on ridding the streets of "enemy" clairvoyants. But Paige knows the truth about Scion's roots—that an Unnatural and immortal race called the Rephaim, who come from the Netherworld, forced Scion into existence to gain control over the growing human clairvoyant community. Scion’s hatred of clairvoyants now runs so deep that Paige is forced to consider moving her entire syndicate into hiding while she aims to stop Scion's next attack: there are rumors that Senshield, a scanner able to detect certain levels of clairvoyance, is going portable. Which means no Unnatural citizen is safe—their safe houses, their back-alley routes, are all at risk of detection. Paige’s main enemy this time around is Hildred Vance, mastermind of Scion’s military branch, ScionIDE. Vance creates terror by anticipating her opponent’s next moves, so with each step that Paige and her team take to dismantle Senshield, Vance is hovering nearby to toy with Paige’s will. Luckily, Paige is never separated for long from her Rephaite ally, Warden, as his presence is grounding. But their growing relationship, strengthened by their connection to the spirit world, takes a back seat to the constant, fast-paced action. The mesmerizing qualities of this series—insight into the different orders of clairvoyance as well as the intricately imagined details of Paige’s “dreamwalking” gift, with which she is able to enter others’ minds—fade to the background as this seven-part series climbs to its highest point of tension. Shannon’s world begins to feel more generically dystopian, but as Paige fights to locate and understand the spiritual energy powering Senshield, it is never less than captivating.
A tantalizing, otherworldy adventure with imagination that burns like fire.Pub Date: March 7, 2017
ISBN: 978-1-63286-624-0
Page Count: 384
Publisher: Bloomsbury
Review Posted Online: Dec. 14, 2016
Kirkus Reviews Issue: Jan. 1, 2017
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