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BLOOD

A SOUTHERN FANTASY

Fix-up novel (and first of a projected series) derived from various stories, 199194, and, like most of Moorcock's fantasies (The Revenge of the Rose, 1991, etc.), set in the ``multiverse'' where almost anything can happen, sometime, and usually does. In this particular variant, called First Ether, black races now dominate. ``Color spots''—whirling, churning blobs of energy- -appeared and were tapped for energy, but a disastrous attempt to harness a huge spot off Biloxi, Mississippi, has resulted in the Biloxi Fault, a voracious maelstrom of fluxes that's destabilizing reality. In such uncertain conditions, only the ``jugadors,'' or master gamblers, prosper. Jack Karaquazian and Colinda Dovero are lovers until Colinda, obsessed with the idea of higher realities, dives into a color spot and vanishes. Later, Jack will join with his friend Sam Oakenhurst, and his beloved, the half-plant, half- animal Rose, to play the Game of Time. Interspersed with these gnomic goings-on are descriptions of the Chaos Engineers who, in peculiar vessels, navigate the Second Ether in voyages of exploration, and whose exploits are considered to be solely fictional . . . until Rose explains that the Game of Time is ``a story created by the Chaos Engineers and the Singularity but affecting all reality.'' Entering the Game, Jack hopes to find Colinda, while Rose and Sam have ambitions to remold reality itself. Familiar Moorcock preoccupations embellished in an elusive and calculating style. Readers unimpressed by recondite, non-narrative transmogrifications may well find it dreadfully pretentious and self-indulgent.

Pub Date: Nov. 1, 1995

ISBN: 0-688-14362-8

Page Count: 352

Publisher: Avon/HarperCollins

Review Posted Online: June 24, 2010

Kirkus Reviews Issue: Oct. 1, 1995

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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A BLIGHT OF BLACKWINGS

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Book 2 of Hearne's latest fantasy trilogy, The Seven Kennings (A Plague of Giants, 2017), set in a multiracial world thrust into turmoil by an invasion of peculiar giants.

In this world, most races have their own particular magical endowment, or “kenning,” though there are downsides to trying to gain the magic (an excellent chance of being killed instead) and using it (rapid aging and death). Most recently discovered is the sixth kenning, whose beneficiaries can talk to and command animals. The story canters along, although with multiple first-person narrators, it's confusing at times. Some characters are familiar, others are new, most of them with their own problems to solve, all somehow caught up in the grand design. To escape her overbearing father and the unreasoning violence his kind represents, fire-giant Olet Kanek leads her followers into the far north, hoping to found a new city where the races and kennings can peacefully coexist. Joining Olet are young Abhinava Khose, discoverer of the sixth kenning, and, later, Koesha Gansu (kenning: air), captain of an all-female crew shipwrecked by deep-sea monsters. Elsewhere, Hanima, who commands hive insects, struggles to free her city from the iron grip of wealthy, callous merchant monarchists. Other threads focus on the Bone Giants, relentless invaders seeking the still-unknown seventh kenning, whose confidence that this can defeat the other six is deeply disturbing. Under Hearne's light touch, these elements mesh perfectly, presenting an inventive, eye-filling panorama; satisfying (and, where appropriate, well-resolved) plotlines; and tensions between the races and their kennings to supply much of the drama.

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Pub Date: Feb. 4, 2020

ISBN: 978-0-345-54857-3

Page Count: 592

Publisher: Del Rey/Ballantine

Review Posted Online: Nov. 24, 2019

Kirkus Reviews Issue: Dec. 15, 2019

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