The expected blend of boogers, barbarian battles and beanballs may hold some appeal for young boys seeking hijinks over...

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FANGBONE! THIRD-GRADE BARBARIAN

From the Fangbone series , Vol. 1

A lackluster graphic-novel offering for the young-male reading set, full of gross-outs, slapstick humor and out-of-this world adventures.

In the far-away world of Skullbania, fledgling barbarian Fangbone has to suffer the injustices of being little: He gets no respect, no one listens to him and the elders mock him with humiliating requests (“Pick the spider eggs out of my armpit!”). When he volunteers to guard the Big Toe of the detested overlord Drool, he is sent with it to the safety of our world by a powerful Skullbanian sorcerer. Fangbone ends up in class 3G, an unfortunate and uncoordinated motley crew who desperately needs help to win their upcoming beanball tournament (it's “like dodgeball, but the balls are smaller and you throw harder”). Fangbone—who has a wickedly advantageous barbarian throwing arm—needs an army, and the two groups find each other to be extremely beneficial. The illustrations are done in a drab yellow and gray palette and wind their jaundiced way through this predictable plot distinguished by expected formulaic silliness. This series opener offers little novelty—readers will have seen similar tropes explored in Captain Underpants or Jarrett Krosoczka’s Lunch Lady series.

The expected blend of boogers, barbarian battles and beanballs may hold some appeal for young boys seeking hijinks over highbrow literature. (Graphic fiction. 9-12)

Pub Date: Jan. 5, 2012

ISBN: 978-0-399-25521-2

Page Count: 128

Publisher: Putnam

Review Posted Online: Dec. 5, 2011

Kirkus Reviews Issue: Dec. 15, 2011

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However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

TUCK EVERLASTING

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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SPACE CASE

From the Moon Base Alpha series , Vol. 1

When Dr. Holtz’s body is discovered just outside the lunar colony, everyone assumes he made a mistake putting on his spacesuit—but 12-year-old Dashiell “Dash” Gibson has reason to believe this was no accident.

Earth’s first space base has been a living hell for Dash. There’s not much to do on the moon besides schoolwork and virtual-reality gaming, and there’s only a handful of kids his age up there with him. The chance to solve a murder is exactly the type of excitement Dash needs. As clues are found and secrets are uncovered, Dash comes to understand that some of the base’s residents aren’t what they seem to be. With a small cast of characters supplying an excellent variety of suspects, Gibbs creates the best kind of “murder on a train” mystery. The genius, however, is putting the train in space. Closed quarters and techno–mumbo-jumbo add delightful color to the proceedings. Thankfully, the author doesn’t let the high-concept setting overshadow the novel’s mystery. The whodunit is smartly paced and intricately plotted. Best of all, the reveal is actually worth all the buildup. Thrillers too often fly off the rails in their final moments, but the author’s steady hand keeps everything here on track.

Fully absorbing. (Mystery. 9-12)

Pub Date: Sept. 16, 2014

ISBN: 978-1-4424-9486-2

Page Count: 352

Publisher: Simon & Schuster

Review Posted Online: May 28, 2014

Kirkus Reviews Issue: June 15, 2014

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