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STARDUST

The multitalented author of The Sandman graphic novels and last year’s Neverwhere charms again, with a deftly written fantasy adventure tale set in early Victorian England and enriched by familiar folk materials. In a rural town called Wall (so named for the stone bulwark that separates it from a mysterious meadow through which strange shapes are often seen moving), on “Market Day,” when the citizens of “Faerie” (land) mingle with humans, young Dunstan Thorn makes love to a bewitching maiden and is presented nine months afterward with an infant son (delivered from beyond the Wall). The latter, Tristran, grows up to fall in love himself and rashly promise his beloved that he’ll bring her the star they both observe falling from the sky. Tristran’s ensuing quest takes him deep into Faerie, and, unbeknownst to him, competition with the star’s other pursuers: three weird sisters (the Lilim), gifted with magical powers though still susceptible to “the snares of age and time”; and the surviving sons of the late Lord of Stormhold, accompanied everywhere by their several dead brothers (whom they happen to have murdered). Tristran finds his star (in human form, no less); survives outrageous tests and mishaps, including passage on a “sky-ship” and transformation into a dormouse; and, safely returned to Wall, acquires through a gracious act of renunciation his (long promised) “heart’s desire.” Gaiman blends these beguiling particulars skillfully in a comic romance, reminiscent of James Thurber’s fables, in which even throwaway minutiae radiate good-natured inventiveness (e.g., its hero’s narrow escape from a “goblin press-gang” seeking human mercenaries to fight “the goblins’ endless wars beneath the earth”). There are dozens of fantasy writers around reshaping traditional stories, but none with anything like Gaiman’s distinctive wit, warmth, and narrative energy. Wonderful stuff, for kids of all ages.

Pub Date: Jan. 6, 1999

ISBN: 0-380-97728-1

Page Count: 256

Publisher: Avon/HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Nov. 1, 1998

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THE QUEEN OF RAIDERS

From the Nine Realms series , Vol. 2

Perfectly fine despite second-book syndrome.

Cerúlia must grow up and learn to fight for her destiny in Kozloff’s (A Queen in Hiding, 2020) second Nine Realms novel.

Her mother, the Queen of Weirandale, is dead, and Cerúlia isn’t a child any more. She’s left her adoptive peasant family in order to escape evil Lord Matwyck’s clutches and eventually escapes Weirandale altogether. Using her ability to talk to animals and several bird-related aliases, Cerúlia manages to trek her way over the mountains and into the nation of Oromondo. Cerúlia knows that the Oros killed her mother, and she wants to avenge her death. She’s heard of a group of raiders who work to disrupt the Oros as they invade and pillage neighboring nations. When Cerúlia finally manages to find them and convince them to let her join up, she discovers not only new friends, but a newfound sense of purpose. But is any of that enough to win back her throne or even save herself from the Oro army? Interspersed with Cerúlia’s plotline are various threads centering on the Oro army and people, Lord Matwyck’s kindhearted son, and the raiders themselves. This is the second of a four-part series, and, as such, it falls into the expected pitfalls. The self-contained plot works, but it inevitably feels more like a buildup to further books in the series than its own story. It rises above filler, though, and Kozloff is clearly laying the groundwork for something good, particularly with the very last chapter.

Perfectly fine despite second-book syndrome.

Pub Date: Feb. 18, 2020

ISBN: 978-1-250-16856-6

Page Count: 512

Publisher: Tor

Review Posted Online: Jan. 12, 2020

Kirkus Reviews Issue: Feb. 1, 2020

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THE MIME ORDER

From the Bone Season series , Vol. 2

Shannon’s prose style is serviceable, but her legion of fans will once again be here for the propulsive plot rather than...

Paige Mahoney, the Pale Dreamer of The Bone Season (2013), returns in this second volume of a projected seven-volume fantasy/science-fiction epic.

The novel begins with Paige’s escape to London as she eludes pursuers of all stripes and becomes public enemy No. 1. On the plus side, she’s with a gang of clairvoyants, and her cohort is headed by Jaxon Hall, one of the mime-lords of the title. (Mime-lords and mime-queens are leaders of clairvoyant gangs who form a subgroup within the various cohorts.) London becomes the main setting of the novel, and it assumes various guises, some comforting but most harrowing. Cohorts inhabit spaces that seem vaguely familiar (Covent Garden, Camden Town, Soho) yet remain mysterious and sinister. Readers of the first volume might also remember the emphasis on a specialized and arcane vocabulary applicable to the alternative universe the author creates. The glossary is again a welcome necessity. The prime mover of action here is Paige’s relentless pursuit by Scion, a governmental organization that sees her as a threat to its status and power. Eventually Paige meets up again with Arcturus Mesarthim, her Warden and a Rephaite—a physically immortal being. He has some advice for her—to be wary and to “manipulate [her] mime-lord…as he has spent his life manipulating others”—good advice for a world that is arcane, complex, multilayered and at times almost incomprehensible.

Shannon’s prose style is serviceable, but her legion of fans will once again be here for the propulsive plot rather than lyricism.

Pub Date: Jan. 27, 2015

ISBN: 978-1-62040-893-3

Page Count: 320

Publisher: Bloomsbury

Review Posted Online: Nov. 5, 2014

Kirkus Reviews Issue: Nov. 15, 2014

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