CHECK, PLEASE!

#HOCKEY

From the Check, Please! series , Vol. 1

A fun and deeply satisfying read for teens. (Graphic novel. 14-18)

A pie-baking hockey player from small-town Georgia begins college and settles into jock culture.

Eric “Bitty” Bittle’s dreams are coming true: He is starting college on the hockey team at Samwell University in Massachusetts. Bitty played hockey and figure skated competitively; unfortunately, the coed team back home did not allow “checking,” or physical contact, and Bitty’s fear of being hit becomes a real impediment in college hockey. Bitty’s team captain, Jack Zimmerman, “the hockey prince,” is determined to break Bitty of his fear of being checked. Despite Jack’s mercurial nature, Bitty develops a serious crush on the attractive athlete. As the practices and games develop, Bitty forms bonds with the other players and, after coming out, settles into college life. When sophomore year rolls around, Bitty has to face that two of his closest teammates are seniors and will be leaving soon. Based on a popular webcomic, this is a warm story with an irresistible protagonist, a clever supporting cast, and lively and plentiful game and practice scenes. There are many themes here: acceptance, standing up to fear, and finding your place, to name a few. Despite its episodic style, the humor and heart at the center of the story carry it through. The art relies on expressive facial shots to complement the snappy and sometimes-raunchy dialogue. Bitty is white, and there is some diversity in secondary characters.

A fun and deeply satisfying read for teens. (Graphic novel. 14-18)

Pub Date: Sept. 18, 2018

ISBN: 978-1-250-17796-4

Page Count: 290

Publisher: First Second

Review Posted Online: July 29, 2018

Kirkus Reviews Issue: Aug. 15, 2018

THE ODYSSEY

Hinds adds another magnificent adaptation to his oeuvre (King Lear, 2009, etc.) with this stunning graphic retelling of Homer’s epic. Following Odysseus’s journey to return home to his beloved wife, Penelope, readers are transported into a world that easily combines the realistic and the fantastic. Gods mingle with the mortals, and not heeding their warnings could lead to quick danger; being mere men, Odysseus and his crew often make hasty errors in judgment and must face challenging consequences. Lush watercolors move with fluid lines throughout this reimagining. The artist’s use of color is especially striking: His battle scenes are ample, bloodily scarlet affairs, and Polyphemus’s cave is a stifling orange; he depicts the underworld as a colorless, mirthless void, domestic spaces in warm tans, the all-encircling sea in a light Mediterranean blue and some of the far-away islands in almost tangibly growing greens. Don’t confuse this hefty, respectful adaptation with some of the other recent ones; this one holds nothing back and is proudly, grittily realistic rather than cheerfully cartoonish. Big, bold, beautiful. (notes) (Graphic classic. YA)

Pub Date: Oct. 1, 2010

ISBN: 978-0-7636-4266-2

Page Count: 256

Publisher: Candlewick

Review Posted Online: Sept. 15, 2010

Kirkus Reviews Issue: Oct. 1, 2010

WALKING IN TWO WORLDS

A thrilling, high-tech page-turner with deep roots.

A teen navigates different worlds: real and virtual, colonized and Indigenous.

In the near-future real world, Bugz’s family has clout in the community—her mom is their first modern-day woman chief, her father’s a highly admired man, and her older brother is handsome and accomplished. Socially awkward Bugz, by contrast, feels more successful in the virtual gaming world of the Floraverse, where she has amassed tremendous power. Yes, her ’Versona has a slimmed-down figure—but Bugz harnesses her passion for the natural world and her Anishinaabe heritage to build seemingly unbeatable defenses, especially her devoted, lovingly crafted Thunderbird and snake/panther Mishi-pizhiw. Cheered on by legions of fans, she battles against Clan:LESS, a group of angry, misogynistic male gamers. One of them, Feng, ends up leaving China under a cloud of government suspicion and moving to her reservation to live with his aunt, the new doctor; they are Muslim Uighurs who have their own history of forced reeducation and cultural erasure. Feng and Bugz experience mutual attraction—and mistrust—and their relationship in and out of the Floraverse develops hesitantly under a shadow of suspected betrayal. Kinew (Anishinaabe) has crafted a story that balances heart-pounding action scenes with textured family and community relationships, all seamlessly undergirded by storytelling that conveys an Indigenous community’s past—and the vibrant future that follows from young people’s active, creative engagement with their culture.

A thrilling, high-tech page-turner with deep roots. (glossary, resources) (Science fiction. 14-18)

Pub Date: Sept. 14, 2021

ISBN: 978-0-7352-6900-2

Page Count: 296

Publisher: Penguin Teen

Review Posted Online: June 23, 2021

Kirkus Reviews Issue: July 15, 2021

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