by N.K. Jemisin ‧ RELEASE DATE: May 1, 2012
Tends toward the claustrophobic at times, but superior and fulfilling.
New ancient Egypt–flavored fantasy from the New York resident author of The Broken Kingdoms (2010, etc.).
In the city and state of Gujaareh, the Hetawa temple is dedicated to Hananja, goddess of dreams, and its priests harvest the people's dreams to create dream-magic to heal wounds and cure ailments. The Hetawa's elite Gatherers also ease the passage of the dying—and kill those judged corrupt. When Gatherer Ehiru is ordered to kill Charleron, a corrupt outlander, somehow his flawless technique goes awry; Charleron dies in agony but not before hinting that something is gravely amiss in the Hetawa. Shaken, Ehiru finds he can no longer function as a Gatherer and goes into seclusion, watched over by his young apprentice, Nijiri—until Ehiru receives orders to kill Sunandi Jeh Kalawe, the "corrupt" ambassador from neighboring Kisua. Sunandi bravely defends herself and reveals that her predecessor and adoptive father passed to her a dreadful secret involving war, murder and, perhaps, Eninket, Prince of the Sunset Throne—who happens to be Ehiru's brother. Though all the signs point towards the Hetawa—innocent dreamers are being murdered by an insensate, renegade Reaper—Ehiru cannot believe that the priesthood itself is corrupt. Nevertheless he agrees to help Sunandi unravel the conspiracy. Though a little too heavily dependent on the intricate details of Gujaareh's religion, Jemisin's patient worldbuilding and extraordinary attention to detail help frame and propel the complex plot, and she weaves subtle, emotionally complex relationships between the main characters. The text includes a useful glossary but, alas, no maps.
Tends toward the claustrophobic at times, but superior and fulfilling.Pub Date: May 1, 2012
ISBN: 978-0-316-18728-2
Page Count: 448
Publisher: Orbit/Little, Brown
Review Posted Online: Feb. 19, 2012
Kirkus Reviews Issue: March 1, 2012
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by Robin Hobb ‧ RELEASE DATE: April 17, 1995
At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.
Pub Date: April 17, 1995
ISBN: 0-553-37445-1
Page Count: 368
Publisher: Spectra/Bantam
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: March 1, 1995
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by John Gardner ‧ RELEASE DATE: Sept. 17, 1971
As in Resurrection (1966) and The Wreckage of Agathon (1970) Gardner demonstrates his agility at juggling metaphysical notions while telling a diverting tale. Here he has used as a means of discovering man's unsavory ways that muzziest of monsters, Grendel, from the Beowulf chronicle. As in the original, Grendel is a bewildering combination of amorphous threats and grisly specifics — he bellows in the wilds and crunches through hapless inhabitants of the meadhall. But Grendel, the essence of primal violence, is also a learning creature. Itc listens to a wheezing bore with scales and coils, a pedantic Lucifer, declaim on the relentless complexity of cosmic accident. He hears an old priest put in a word for God as unity of discords, where nothing is lost. And Grendel continues to observe the illusions of bards, kings, heroes, and soldiers, occasionally eating one. After the true hero arrives sprouting fiery wings, to deal the death blow, he shows Grendel the reality of both destruction and rebirth. Throughout the trackless philosophic speculation, the dialogue is witty and often has a highly contemporary tilt: "The whole shit-ass scene was his idea, not mine," says Grendel, disgusted by a sacrificial hero. At the close one is not sure if the savior is "blithe of his deed," but Gardner, the word-pleaser, should be.
Pub Date: Sept. 17, 1971
ISBN: 0679723110
Page Count: 186
Publisher: Knopf
Review Posted Online: March 29, 2012
Kirkus Reviews Issue: Sept. 1, 1971
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translated by John R. Maier & edited by John Gardner
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