Following the devastation of World War III, a community struggles to survive.
The detonation of the green bombs not only destroyed life, but left behind a terrible legacy: the Bomb’s Breath. While this denser and invisible layer of air is poisonous, it also affords the town of White Rock protection and a source of power. In a world devoid of technology, inventors are at a premium, but 12-year-old Hope lacks imagination and mechanical skill. Add in her impulsivity and strong will, and it is no wonder Hope finds herself in trouble more often than not. However, her qualities might be just what the town needs when bandits attack, demanding their life-saving medicine. Hope must lead her friends on a dangerous trek that will either save the lives of many or get them all killed. Hope is a likable but bland heroine, and she faces stereotypical villains. Any real suspense is diffused by obvious plot twists and a predictable ending. This first installment in a new series draws heavily upon several familiar stories, but while imitation is the sincerest form of flattery, the result is often a shadow of the original.
Another post-apocalyptic copycat. (map) (Post-apocalyptic adventure. 9-13)