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SAME SAME

Mendelsund’s novel of ideas makes a neat bookend to Richard Powers’s Galatea 2.2 as a study of creation in the age of the...

“What the project is, only the project knows.” So we learn as this enigmatic tale, Mendelsund’s (What We See When We Read, 2014) debut novel, winds its way to a close.

Percy Frobisher might have done well to turn around when, on arriving at the desert retreat known as the Institute, he is greeted with the words, “Welcome to nowhere.” It’s a nowhere in which, though he does not then know it, he will spend years, a nowhere with plenty of dystopia to it. He prefers not to talk about the project that has brought him there even if, as his greeter cajoles, it’s the purpose of the Institute for people to talk about what they’re up to. Indeed, Percy doesn’t quite know what that project is: a novel, at times, or a Gysin-esque collage, or a set of drawings so precise as to include the world to scale, as in the Borges fable. “I see now that, whereas the design of the project is strong, so much depends on how it is realized,” he tells himself. Percy soon learns, however, that the Institute is an odd place, part factory of dreams, part boot camp to wrestle the elusive artistic temperament into a manageable and measurable thing; says its director, creativity “is more or less a technology” that requires nothing less than total commitment, helped along by a program that mixes therapy with coaching and self-criticism, to say nothing of technological oddities that threaten to turn the whole place and everything in it into—well, call it the simulacrum of a simulacrum. Mendelsund, by day an art director and book-cover designer at Knopf, has a grand time serving up what would seem to be an extended metaphor for creativity, complete with some useful if sometimes strange pointers (“Though the project shall bootstrap its very existence out of its mere possibility, the project shall also be self-liquidating") that would do Brian Eno proud.

Mendelsund’s novel of ideas makes a neat bookend to Richard Powers’s Galatea 2.2 as a study of creation in the age of the smart machine.

Pub Date: Feb. 5, 2019

ISBN: 978-0-525-43588-4

Page Count: 496

Publisher: Vintage

Review Posted Online: Oct. 27, 2018

Kirkus Reviews Issue: Nov. 15, 2018

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DEVOLUTION

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

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Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z(2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 9, 2020

Kirkus Reviews Issue: March 1, 2020

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RED RISING

From the Red Rising Trilogy series , Vol. 1

A fine novel for those who like to immerse themselves in alternative worlds.

Set in the future and reminiscent of The Hunger Games and Game of Thrones, this novel dramatizes a story of vengeance, warfare and the quest for power.

In the beginning, Darrow, the narrator, works in the mines on Mars, a life of drudgery and subservience. He’s a member of the Reds, an “inferior” class, though he’s happily married to Eo, an incipient rebel who wants to overthrow the existing social order, especially the Golds, who treat the lower-ranking orders cruelly. When Eo leads him to a mildly rebellious act, she’s caught and executed, and Darrow decides to exact vengeance on the perpetrators of this outrage. He’s recruited by a rebel cell and “becomes” a Gold by having painful surgery—he has golden wings grafted on his back—and taking an exam to launch himself into the academy that educates the ruling elite. Although he successfully infiltrates the Golds, he finds the social order is a cruel and confusing mash-up of deception and intrigue. Eventually, he leads one of the “houses” in war games that are all too real and becomes a guerrilla warrior leading a ragtag band of rebelliously minded men and women. Although it takes a while, the reader eventually gets used to the specialized vocabulary of this world, where warriors shoot “pulseFists” and are protected by “recoilArmor.” As with many similar worlds, the warrior culture depicted here has a primitive, even classical, feel to it, especially since the warriors sport names such as Augustus, Cassius, Apollo and Mercury.

A fine novel for those who like to immerse themselves in alternative worlds.

Pub Date: Jan. 28, 2014

ISBN: 978-0-345-53978-6

Page Count: 400

Publisher: Del Rey/Ballantine

Review Posted Online: Nov. 2, 2013

Kirkus Reviews Issue: Nov. 15, 2013

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