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THE PALE KNIGHT

A spellbinding, dark fantasy adventure set amid the anarchy of the Black Death.

Awards & Accolades

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A dishonored knight makes a deal with Death to save his plague-stricken son in Milligan’s graphic novel.

England, 1349. Sir Hugh de Grey, known as the Pale Knight, has just arrived home from his battles in France. He left behind a continent ravaged not only by war, but by plague, and he’s disheartened to find that the deadly pestilence has reached England ahead of his ship. At his estate, he finds his young son, John, dying of the disease and knows he’s being punished by God for the atrocities he has committed in France. He prays to God to spare his boy—but it’s not God that answers. Rather, Death himself appears, a shrouded skeleton with his massive scythe, to present Sir Hugh with an offer: If Hugh will enter Death’s service and kill the valiant knight Gilbert the Pure, Death will spare young John. With his acerbic squire, Crispin, Sir Hugh sets off to kill the good knight—a much better man than himself—through a landscape rapidly descending into madness. Hugh is not the only one with a moral test before him: The Jewish refugee Aaron of Albi enjoys the protection of the evil Sir Maurice Beauchamp, but only because Sir Maurice believes his Jewish magic will protect his household from the plague. Maurice’s daughter, Joan, wants Aaron to kill her father so they can run away together, but will his attempt to wield the plague for his own purposes backfire? Milligan renders 14th-century England as a disease-ravaged wasteland, brought to phantasmagoric life by the striking full-color artwork of artist Val Rodrigues. Sir Hugh and Crispin must contend with zombie-like plague victims, flagellants driven mad with zealotry, and vigilante mobs happy to burn as a witch any woman who crosses their path. Readers will find some ominous echoes of the Covid-19 pandemic, but mostly, the book serves as a wonderful piece of historical escapism, presenting the Middle Ages in all its barbarous, bubonic glory.

A spellbinding, dark fantasy adventure set amid the anarchy of the Black Death.

Pub Date: Dec. 23, 2025

ISBN: 9781545812600

Page Count: 152

Publisher: Mad Cave Studios

Review Posted Online: Nov. 11, 2025

Kirkus Reviews Issue: Jan. 1, 2026

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ROMEO AND JULIET

From the Campfire Classics series

Using modern language, McDonald spins the well-known tale of the two young, unrequited lovers. Set against Nagar’s at-times...

A bland, uninspired graphic adaptation of the Bard’s renowned love story.

Using modern language, McDonald spins the well-known tale of the two young, unrequited lovers. Set against Nagar’s at-times oddly psychedelic-tinged backgrounds of cool blues and purples, the mood is strange, and the overall ambiance of the story markedly absent. Appealing to what could only be a high-interest/low–reading level audience, McDonald falls short of the mark. He explains a scene in an open-air tavern with a footnote—“a place where people gather to drink”—but he declines to offer definitions for more difficult words, such as “dirges.” While the adaptation does follow the foundation of the play, the contemporary language offers nothing; cringeworthy lines include Benvolio saying to Romeo at the party where he first meets Juliet, “Let’s go. It’s best to leave now, while the party’s in full swing.” Nagar’s faces swirl between dishwater and grotesque, adding another layer of lost passion in a story that should boil with romantic intensity. Each page number is enclosed in a little red heart; while the object of this little nuance is obvious, it’s also unpleasantly saccharine. Notes after the story include such edifying tidbits about Taylor Swift and “ ‘Wow’ dialogs from the play” (which culls out the famous quotes).

Pub Date: May 10, 2011

ISBN: 978-93-80028-58-3

Page Count: 80

Publisher: Campfire

Review Posted Online: April 5, 2011

Kirkus Reviews Issue: April 15, 2011

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WE CALLED THEM GIANTS

Lush visuals bring this thoughtfully constructed tale to life.

Wondrous visitors encounter a desperate pocket of humanity.

Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.

Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)

Pub Date: Nov. 12, 2024

ISBN: 9781534387072

Page Count: 104

Publisher: Image Comics

Review Posted Online: Aug. 17, 2024

Kirkus Reviews Issue: Sept. 15, 2024

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