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SECRETS OF THE UNDER-UNDER WORLD

CREATURES

This delightful, compact tale mingles the natural world and a hint of magic.

Youngsters scour the globe for precious stones to prevent the worst of all dinosaurs from hatching in this middle-grade fantasy sequel.

Eight months after Sam’s adventure in the fascinating subterranean Under-Under World, she happily reunites with its leader, the Great Hildinski. It turns out she’s met and inadvertently revealed secrets to the Great Hildinski’s diabolical twin sister. Sam, certain she’s put Under-Under at risk, gets dangerously close to The Sister and learns this woman has her hands on four giant eggs of the Slashasaurus. As that’s definitely not a benevolent dinosaur species, the only apparent defense is freezing the eggs before they hatch. But to do that, Sam, her friend, her little brother, and Gemini the cat must find six rubies on six different continents, starting on Sam’s North America. Thanks to physics-defying tunnels and a magic compass, the kids can knock this out in a matter of hours. But that still might not be enough time to stop the “spectacularly evil plan” that The Sister has cooking with the soon-to-hatch Slashasauri. Along with the excitement below, absorbing drama unfolds aboveground in Whatever’s second series installment. For example, an accident left Sam’s beloved guardian, Aunt C, in a coma, while a jeweler accuses Sam of stealing Aunt C’s pearls, which the girl tries to sell to feed herself and her brother. Although this novel shows little of the Under-Under World realm, the trade-off is a superb journey around the world; Sam and others trek a vast desert, explore a sunken ship, and bask in the sights and fragrances of a city’s open-air spice market and festive garlands. Gemini once again enchants; she seems an ordinary feline but somehow knows where everyone needs to go. As in the earlier novel, the author’s simple, vibrant artwork enhances this story, from the characters to the places they roam.

This delightful, compact tale mingles the natural world and a hint of magic.

Pub Date: Feb. 27, 2022

ISBN: 979-8408735044

Page Count: 259

Publisher: Self

Review Posted Online: Oct. 5, 2022

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NURA AND THE IMMORTAL PALACE

An enthralling fantasy debut exploring exploitation by those in power.

Will 12-year-old Nura be able to outsmart the trickster jinn and save herself and her friends?

Nura lives in the fictional Pakistani town of Meerabagh, where she has worked mining mica to help support her family of five—her mother, herself, and her three younger siblings—since her father’s death. In the mines she has the company of her best friend, Faisal, who is teased by other kids for his stutter, and she enjoys small pleasures like splurging on gulab jamun. Although Maa wants Nura to stop working and attend school, she has no interest in classroom learning and hopes to save up to send her younger siblings to school instead so they can break the family’s cycle of poverty. Following a mining accident in which Faisal and others are lost in the rubble, Nura goes to the rescue. In her quest, she is plunged into the magical, glittering jinn realm, where nothing is as it seems. The author seamlessly weaves into the worldbuilding of the story commentary on real-life problems such as the ravages of child labor and systems that perpetuate inequities. An informative author’s note further explores present-day global cycles of oppression as well as the life-changing power of education. This action-packed story set in a Muslim community moves at a fast pace, with evocative writing that brings the fantasy world to life and lyrical imagery to describe emotions.

An enthralling fantasy debut exploring exploitation by those in power. (Fantasy. 8-12)

Pub Date: July 5, 2022

ISBN: 978-0-7595-5795-6

Page Count: 272

Publisher: Jimmy Patterson/Little, Brown

Review Posted Online: April 26, 2022

Kirkus Reviews Issue: May 15, 2022

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PENCILVANIA

A vibrant celebration of art’s power to console and heal.

Zora, 12, shares her mother’s artistic gifts, but when grief and guilt lead her to destroy years of drawings, the results are astonishing.

Voom is Zora and her mom’s word for the artistic impulse that bubbles up inside. After disclosing her leukemia diagnosis to Zora and her sister, Frankie, Mom promised the girls she’d beat it. Ten months later, their far sicker mom is hospitalized in Pittsburgh, where the girls share their bus driver grandmother’s basement apartment. Mom continues to be optimistic and avoid acknowledging the possibility of death. Frustrated and needing to hear a realistic prognosis, Zora uses her art to show her mother the truth of how ill she looks. Later that night her mom dies—and Zora’s Voom goes away. When Grandma Wren disappoints Frankie on her seventh birthday, Zora’s guilt-fueled anger erupts. Over Frankie’s protests, Zora scribbles out her drawings until the scribbles fight back, pulling the girls into Pencilvania, a world where each of Zora’s creations lives. Most of her now-animated drawings welcome her—except for one scribbled-out horse who kidnaps Frankie. Guided by a seven-legged horse, the Zoracle (a composite of her early self-portraits), and other charming creations, Zora sets out to rescue Frankie and rediscover the wellspring of creativity that forms her mother’s legacy. Presumed White, the humans are well rounded and believable. Pencilvania’s inhabitants, conceived with humorous, metafictional whimsy, are enlivened with copious, inventive illustrations.

A vibrant celebration of art’s power to console and heal. (Fiction. 8-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-72821-590-7

Page Count: 352

Publisher: Sourcebooks Young Readers

Review Posted Online: Aug. 15, 2021

Kirkus Reviews Issue: Sept. 1, 2021

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