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THE MAKERS CLUB

A GRAPHIC NOVEL

Sweetly sincere feel-good stories exploring relationships and maker culture.

Two sets of friends navigate challenging life circumstances while attending Pangolin Secondary School, where their resilience and creativity are put to the test.

When nervous new student Nadia Tan is assigned to work with classmate Priya Kumar on a science project, Nadia is hopeful that they can win the first-place cash prize to help her financially struggling family. Meanwhile, reserved Priya shuts the world out due to her parents’ constant fighting. A year and a half earlier, Aqilah Zuraidi and Fu Yong Qiang reconnected after spending years apart. Yong Qiang is learning to accept that life is different now that he’s a wheelchair user, and creative overachieving hijabi Aqilah faces the stress of trying to do too much. The varied layouts of the pages, which include the use of open panels, panel breaks, and design elements that enhance characters’ expression of emotions, provide substantial visual detail for readers to pore over. The two stories in this graphic novel, presented in reverse chronological order, are colored in a soothing, rainbow-hued, pastel palette that matches the easygoing feel. Despite the potential for heaviness given some of the serious content, the gray-shaded scenes that are fraught with conflict quickly make way for happy resolutions. The ethnically diverse cast reflects a vibrant Southeast Asian setting, and an interview with adaptive-wear designer Claudia Poh offers fascinating insights into work that considers the needs of different users.

Sweetly sincere feel-good stories exploring relationships and maker culture. (glossary, about the characters, behind the scenes) (Graphic fiction. 9-12)

Pub Date: Aug. 6, 2024

ISBN: 9781524889753

Page Count: 224

Publisher: Andrews McMeel Publishing

Review Posted Online: May 30, 2024

Kirkus Reviews Issue: July 1, 2024

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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TUCK EVERLASTING

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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