by Richard Fairgray & Lucy Campagnolo ; illustrated by Richard Fairgray ‧ RELEASE DATE: Sept. 7, 2021
A whimsical homage to creativity so often lost and overlooked in our digital age.
Anyone who has ever made a fortress from cardboard boxes will enjoy this graphic novel about the power of creativity.
Four kids find strange, magical tokens in their cereal boxes and are then transported through a cardboard-box vortex to a strange land called Cardboardia, where everything is made entirely of cardboard. In this parallel universe the friends find themselves awash in creativity, art, and beauty. However, not all is golden in Cardboardia, as an evil force—the Grey Queen—threatens it. It becomes abundantly clear that the friends have not simply happened upon Cardboardia by mistake but instead have been chosen for their individual special powers. Can the friends realize their powers and team up with the residents of Cardboardia to return its light and defeat the Grey Queen before it is too late? The protagonists are racially diverse, with a range of ages and interests, including the arts and science, as well as varied family structures and experiences. The story is told in shifting point-of-view vignettes, with a generous trim, bright illustrations, and splash pages that break up stretches of dense dialogue to engage readers. This is the first in a series, and after a detailed setup, the book concludes somewhat abruptly with a cliffhanger ending.
A whimsical homage to creativity so often lost and overlooked in our digital age. (Graphic fantasy. 8-12)Pub Date: Sept. 7, 2021
ISBN: 978-1-64595-040-0
Page Count: 112
Publisher: Pixel+Ink
Review Posted Online: July 26, 2021
Kirkus Reviews Issue: Aug. 15, 2021
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by Richard Fairgray Lucy Campagnolo ; illustrated by Richard Fairgray
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by Francesco Sedita & Prescott Seraydarian ; illustrated by Steve Hamaker ‧ RELEASE DATE: April 21, 2020
Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure.
Five intrepid, young pathfinders explore the environmentally volatile Windrose Valley in search of a fabled treasure.
Deep in Windrose Valley awaits an adventurous summer at Camp Pathfinder, founded by a renowned, eccentric pioneer named Henry Merriweather. Merriweather’s fixation on finding the legendary Windrose treasure serves as a grand catalyst for the campers’ quest. The eclectic group of campers—newcomer Kyle, history buff Beth, zany magician-in-training Harry, cheerleader/math queen Vic, and tinkerer Nate—sets off, running all over town to find Merriweather’s baroque tile markers. Eventually, their efforts lead them to the Merriweather Estate, where the campers slowly uncover the mystery behind the Moon Tower catastrophe. Shortly after the bizarre incident, Merriweather disappeared, and the town’s fortunes failed. As the adolescent pathfinders near the trail toward the Moon Tower and inch ever closer to the treasure, they learn more about the mythical Merriweather and his infamous obsession. Sedita, Seraydarian, and Hamaker’s series debut zips along nicely, mixing cryptic teases with affable characters. Though the quieter moments rarely make much of an impact, the authors’ exposition-heavy worldbuilding incites enthusiasm for the campers’ endeavor. The hints of magic in the snappy illustrations add another layer of allure. Featuring flashes of time slips and a racially diverse cast, this graphic novel hits all the right spots for the inevitable sequel.
Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure. (Fantasy. 8-12)Pub Date: April 21, 2020
ISBN: 978-0-425-29186-3
Page Count: 176
Publisher: Viking
Review Posted Online: Jan. 20, 2020
Kirkus Reviews Issue: Feb. 15, 2020
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by Francesco Sedita & Prescott Seraydarian ; illustrated by Steve Hamaker
by Francesco Sedita & Prescott Seraydarian ; illustrated by Steve Hamaker
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by M.T. Khan ‧ RELEASE DATE: July 5, 2022
An enthralling fantasy debut exploring exploitation by those in power.
Will 12-year-old Nura be able to outsmart the trickster jinn and save herself and her friends?
Nura lives in the fictional Pakistani town of Meerabagh, where she has worked mining mica to help support her family of five—her mother, herself, and her three younger siblings—since her father’s death. In the mines she has the company of her best friend, Faisal, who is teased by other kids for his stutter, and she enjoys small pleasures like splurging on gulab jamun. Although Maa wants Nura to stop working and attend school, she has no interest in classroom learning and hopes to save up to send her younger siblings to school instead so they can break the family’s cycle of poverty. Following a mining accident in which Faisal and others are lost in the rubble, Nura goes to the rescue. In her quest, she is plunged into the magical, glittering jinn realm, where nothing is as it seems. The author seamlessly weaves into the worldbuilding of the story commentary on real-life problems such as the ravages of child labor and systems that perpetuate inequities. An informative author’s note further explores present-day global cycles of oppression as well as the life-changing power of education. This action-packed story set in a Muslim community moves at a fast pace, with evocative writing that brings the fantasy world to life and lyrical imagery to describe emotions.
An enthralling fantasy debut exploring exploitation by those in power. (Fantasy. 8-12)Pub Date: July 5, 2022
ISBN: 978-0-7595-5795-6
Page Count: 272
Publisher: Jimmy Patterson/Little, Brown
Review Posted Online: April 26, 2022
Kirkus Reviews Issue: May 15, 2022
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by M.T. Khan
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