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WILD BOY

From the Wild Boy series , Vol. 1

Classism lurks beneath the surface of this fantastical adventure story that misses a good many opportunities to plumb the...

Wild Boy’s head-to-toe fur has garnered him scorn and abuse from commoners, but his extraordinary intellectual gifts eventually win him a future with a powerful, elite group called the Gentlemen.

Wild Boy has been featured in a freak show for three years, having willingly left his deplorable orphanage/workhouse at age 8. The cockney patterns that litter his speech belie powers of observation and deduction that rival those of Sherlock Holmes; not surprisingly, the story’s setting is the smoke-shrouded, industrial London of 1841. When Wild Boy is about to be hanged by the unseemly circus crew for a murder he did not commit, teen acrobat Clarissa helps him escape. Together, they follow clues through sewers and back alleys, learning about an extraordinary electrical device linked to the murder: “The machine what changes you.” At one point, Wild Boy considers using the machine to de-freak himself, but far more narration is devoted to action-packed episodes than to self-reflection. Amusing accounts of his reasoning skills contrast with depictions of violence, gore and depravity. This semihistorical novel is long on steampunk imagery—“the metal brain trembled and buzzed”—and short on characterization.

Classism lurks beneath the surface of this fantastical adventure story that misses a good many opportunities to plumb the depths . (Adventure. 9-14)

Pub Date: Sept. 24, 2013

ISBN: 978-0-7636-6252-3

Page Count: 304

Publisher: Candlewick

Review Posted Online: June 25, 2013

Kirkus Reviews Issue: July 15, 2013

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CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 19, 2012

Kirkus Reviews Issue: July 15, 2012

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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