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JURASSIC JEFF

RACE TO WARP SPEED

From the Jeff in the Jurassic series , Vol. 2

Separate pursuits of family and a science-fiction MacGuffin both lead to hilarity.

The continuing adventures of a would-be space conqueror and his down-to-earth prehistoric friends.

Extraterrestrial invader-turned-friend Jeff searches for the missing warp drive to his spacecraft. Helping him in this endeavor are the returning party, consisting of Carl, Trevor, Hungry, Spike, and Dragon. While sharing family stories, the group learns that dinosaur Hungry has never met their parents: “I hatched out of an egg, and I was…alone.” A side plot about Jeff’s abandoned pet, Charles, sees the crustacean growing into a rampaging beast—and eventually colliding with the main storyline. The group also contends with King Quazzy, who wants the warp drive for his own villainous reasons. Communication is frequently the key to progress, such as when a falling coconut breaks Jeff’s translator device, and he then speaks in (subtitled) German for roughly a third of the book. A priceless running punchline about profound parental advice is simultaneously elegant and absurd. Elsewhere, the cast members find solutions by asking for help and turning weaknesses into strengths. Visual humor is ever present and just as delightfully anachronistic as the verbal gags. Lepp uses King Quazzy’s enormity in interesting ways to show differences in scale, as in a panel in which Jeff is held up to Quazzy’s eyeball. New fans and returning series readers alike will enjoy this clever and humorous outing.

Separate pursuits of family and a science-fiction MacGuffin both lead to hilarity. (recipe, drawing instructions, Jeff’s alien alphabet) (Graphic fiction. 7-10)

Pub Date: May 28, 2024

ISBN: 9780593565421

Page Count: 224

Publisher: Random House Graphic

Review Posted Online: March 9, 2024

Kirkus Reviews Issue: April 1, 2024

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NIGHTLIGHTS

A winner.

When a young girl’s imagination and creativity are co-opted by a mysterious new friend, she must find a way to regain what is rightfully hers.

Sandy is a brown-skinned, dark-haired girl with big black eyes and a vivid imagination. At night, as she goes to sleep, she catches the lights bobbing about in her room and turns them into anything she imagines. The next day is spent drawing the fantastical creatures from her dreams, much to the detriment of her schoolwork. When a tall, pale-skinned girl with purple hair befriends her, Sandy is excited, though there is something eerie and unsettling about her new companion. Her excitement soon turns to anger as Morfie enters her imaginative nighttime world and tries to take it over. Readers will cheer at the clever way in which Sandy regains control. Using a lovely palette that includes a liberal amount of rich, dark purple, Colombian-born Alvarez has drawn a world that harks back to her native Bogotá and days in Catholic school, evoking it in wonderful detail and atmosphere. Her pages are not crowded yet are filled with details that will engage readers. The beings that inhabit Sandy’s nighttime world are simply delightful. The album size, cloth spine binding, and spot gloss on the cover are the icing on the cake of this beautiful graphic novel.

A winner. (Graphic fantasy. 8-10)

Pub Date: March 14, 2017

ISBN: 978-1-910620-13-7

Page Count: 56

Publisher: Nobrow Ltd.

Review Posted Online: Dec. 13, 2016

Kirkus Reviews Issue: Jan. 1, 2017

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THE ADVENTURES OF INVISIBLE BOY

A fun-filled adventure that celebrates the true superpowers of the middle-grade imagination: chaos and creativity.

Two dramatically different boys acquire the power of invisibility, with raucous results.

Stanley is anxious about starting a new school—it’s the middle of the year, and everyone else already knows each other. He’s also poorly prepared for the Science Fair, for which he creates a wonky robot cobbled together from recyclable materials. Gene, an aspiring scientist with a collection of crackpot inventions, has a far more ambitious entry: a powerful stain remover. Both Stanley and Gene become drenched in the mixture and are rendered invisible. Stanley, in stealth mode, explores his new town and enjoys relief from social pressures. Meanwhile, Gene, incensed that Stanley’s robot has won first prize, takes revenge, secretly wreaking havoc by vandalizing bikes and destroying Stanley’s treehouse. Though Stanley’s search for justice and an invisibility antidote drives the plot, the book’s buzzy energy relies on Gene’s zany creations. The conflict between aspiring hero and eager villain reaches its apex in Gene’s basement laboratory, where the two battle each other using Gene’s collection of contraptions in a broadly comical, captivating denouement. In the wake of this destruction, the boys’ final reconciliation opens the door for more creative adventures. Action-packed artwork feels reminiscent of comic strips or animated shows; Stanley recalls a particularly earnest Calvin (of Calvin and Hobbes), while Gene is reminiscent of the titular character on Dexter’s Lab. Both Stanley and Gene are white.

A fun-filled adventure that celebrates the true superpowers of the middle-grade imagination: chaos and creativity. (Graphic fantasy. 7-10)

Pub Date: Jan. 30, 2024

ISBN: 9780593532645

Page Count: 176

Publisher: Putnam

Review Posted Online: Oct. 21, 2023

Kirkus Reviews Issue: Nov. 15, 2023

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