Beautiful and thought-provoking; questions unanswered will linger in readers' minds.

ICHIRO

A young American teen, son of a Japanese immigrant and an American soldier killed in combat, goes to Japan with his mother for an extended visit and begins to grapple with sophisticated cultural complexities.

The graphic novel opens with a familiar Japanese legend about a shape-changing tanuki trickster spirit. The story cuts to New York City, where Ichiro and his mother prepare for their trip. Ichiro has been very close to his American grandfather, who has schooled him in the worst kinds of American jingoism. First his mother, then his Japanese grandfather began to share the legends and history of Japan, both positive and negative, with Ichiro. A nighttime pursuit of a persimmon-thieving tanuki turns into a surreal odyssey that takes Ichiro deep into the mythic realm of Japanese folklore. Inzana’s graphic style is, at first glance, far more Western than Japanese-influenced; there is no look of manga in his figures. But his compositions and his brushwork, particularly exquisite transitional spreads between episodes, echo classical Japanese art, and his depiction of the Japanese Otherworld will seem familiar to anyone who has seen a Miyazaki film. Ichiro's realistic and mythic journeys combine to give both him and readers a better understanding of the importance of both understanding and overcoming history.

Beautiful and thought-provoking; questions unanswered will linger in readers' minds. (Graphic novel. 12 & up)

Pub Date: March 20, 2012

ISBN: 978-0-547-25269-8

Page Count: 288

Publisher: Houghton Mifflin

Review Posted Online: Feb. 5, 2012

Kirkus Reviews Issue: Feb. 15, 2012

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How can such a hefty tome be un-put-down-able excitement from beginning to end? (glossary) (Fantasy. 14 & up)

CROOKED KINGDOM

From the Six of Crows series , Vol. 2

This hefty sequel to Six of Crows (2015) brings high-tension conclusions to the many intertwined intrigues of Ketterdam.

It's time for revenge—has been ever since old-before-his-time crook Kaz and his friends were double-crossed by the merchant princes of Ketterdam, an early-industrial Amsterdam-like fantasy city filled to the brim with crime and corruption. Disabled, infuriated, and perpetually scheming Kaz, the light-skinned teen mastermind, coordinates the efforts to rescue Inej. Though Kaz is loath to admit weakness, Inej is his, for he can't bear any harm come to the knife-wielding, brown-skinned Suli acrobat. Their team is rounded out by Wylan, a light-skinned chemist and musician whose merchant father tried to have him murdered and who can't read due to a print disability; Wylan's brown-skinned biracial boyfriend, Jesper, a flirtatious gambler with ADHD; Nina, the pale brunette Grisha witch and recovering addict from Russia-like Ravka; Matthias, Nina's national enemy and great love, a big, white, blond drüskelle warrior from the cold northern lands; and Kuwei, the rescued Shu boy everyone wants to kidnap. Can these kids rescue everyone who needs rescuing in Ketterdam's vile political swamp? This is dark and violent—one notable scene features a parade of teens armed with revolvers, rifles, pistols, explosives, and flash bombs—but gut-wrenchingly genuine. Astonishingly, Bardugo keeps all these balls in the air over the 500-plus pages of narrative.

How can such a hefty tome be un-put-down-able excitement from beginning to end? (glossary) (Fantasy. 14 & up)

Pub Date: Sept. 27, 2016

ISBN: 978-1-62779-213-4

Page Count: 560

Publisher: Henry Holt

Review Posted Online: Aug. 2, 2016

Kirkus Reviews Issue: Aug. 15, 2016

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An epic series opener of old-school high fantasy catering to modern audiences.

REALM BREAKER

When the realm is in danger, only a small band of misfits can save Allward.

An in medias res prologue, told from the point of view of the lone squire accompanying the 12 Companions of the Realm, tosses readers into the thick of a quest. Half the Companions are human heroes and half are immortal Elders; they seek to stop a rogue thief and his wizard accomplice from using a magical Spindle to tear a passage between worlds for nefarious ends. A disastrous battle sends squire Andry fleeing with Cortael’s sword so villain Taristan can’t get his hands on it. Grieving Elder Dom requires both a person of Corblood (a descendant of human travelers from another realm) and the Spindleblade Andry protects to stop Taristan from bringing ruin to the realm. Dom seeks Cortael’s secret daughter, Corayne, a bright but sheltered teenager with a pirate mother. At times the narrative tension is undermined by flashbacks that readers already know the conclusions to and by occasional repetition caused by the multiple point-of-view jumps, but there’s a wide variety of action scenes, daring escapes, and betrayals. Many tropes and character types are familiar, but exquisite descriptions and clashing motivations result in a nuanced, sprawling realm with a sense of complicated history. This world is highly diverse in terms of both skin tone and in the refreshing range of roles female characters inhabit.

An epic series opener of old-school high fantasy catering to modern audiences. (map) (Fantasy. 12-18)

Pub Date: May 4, 2021

ISBN: 978-0-06-287262-3

Page Count: 576

Publisher: HarperTeen

Review Posted Online: Feb. 23, 2021

Kirkus Reviews Issue: March 15, 2021

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