A young girl receives a puzzling gift.
Young Charlotte has always been the most tech-savvy member of her family, helping her mother with a tablet and her father with the smart TV. After Charlotte’s parents observe a news report cautioning against letting kids get “too techy,” the couple presents Charlotte with a doll. The doll doesn’t move or think—it simply sits and utters the word “Ma-ma.” Charlotte reasons that for a doll to talk it must have a power supply, and with a few modifications and a little imagination, Charlotte’s doll becomes Doll-E 1.0. The STEM-friendly narrative is brought to life with charming pencil-and-watercolor illustrations, edited in Photoshop. The scratchy lines are reminiscent of the pictures children like Charlotte sketch at their drawing boards, and the dynamic compositions burst with energy. Charlotte is an engaging character, expressive and thoughtful in equal measure. Charlotte’s doll is adorably rendered, looking mostly like any other common doll but just unique enough that little ones may want one of their own. Charlotte and her family present white; little dog Bluetooth is a scruffy, white terrier.
An engaging story arguing for the marriage of technology with creativity and play. (Picture book. 3-6)